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	<title>PAYDAY: Crime War News &#8226; PAYDAY Official Site</title>
	<atom:link href="https://www.paydaythegame.com/news/category/crimewar/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.paydaythegame.com/news/category/crimewar/?lang=zh-hans</link>
	<description>The official home for the Co-op Heisting FPS game series. Rob Banks, Get Paid!</description>
	<lastBuildDate>Thu, 20 Jun 2024 10:27:38 +0000</lastBuildDate>
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	<item>
		<title>Important Announcement &#8211; End of Service for PAYDAY Crime War</title>
		<link>https://www.paydaythegame.com/news/crimewar/2023/10/important-announcement/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Tue, 03 Oct 2023 19:42:11 +0000</pubDate>
				<category><![CDATA[PAYDAY: Crime War]]></category>
		<guid isPermaLink="false">https://paydaycrimewar.com/?p=1131</guid>

					<description><![CDATA[<p>IMPORTANT ANNOUNCEMENT Heisters, It is with a heavy heart that we announce that we will discontinue service for PAYDAY: Crime War on October 10, 2023. On that date, the game will no longer be playable. To make our final week as enjoyable as possible, players will be credited with 100,000 Gold within 24 hours to use as […]</p>
<p>The post <a href="https://paydaycrimewar.com/important-announcement/">IMPORTANT ANNOUNCEMENT</a> first appeared on <a href="https://paydaycrimewar.com/">PAYDAY Crime War</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Heisters,</p>
<p>It is with a heavy heart that we announce that we will discontinue service for PAYDAY: Crime War on October 10, 2023. On that date, the game will no longer be playable.</p>
<p>To make our final week as enjoyable as possible, players will be credited with 100,000 Gold within 24 hours to use as they wish. In addition, the Crime Pass and Safes are available at a greatly reduced Gold cost. We very much appreciate your support and the time you spent in our game. We wish you the very best.</p>
<p>– The PAYDAY Crime War team</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>Update 2.0 – Update Notes</title>
		<link>https://www.paydaythegame.com/news/crimewar/2023/06/update-2-0-update-notes/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Mon, 26 Jun 2023 20:30:22 +0000</pubDate>
				<category><![CDATA[PAYDAY: Crime War]]></category>
		<guid isPermaLink="false">https://paydaycrimewar.com/?p=1114</guid>

					<description><![CDATA[<p>Check out our latest update - Skill Trees, Hard Mode, Bulldozers and much more!</p>
<p>The post <a href="https://paydaycrimewar.com/update-2-0-update-notes/">Update 2.0 – Update Notes</a> first appeared on <a href="https://paydaycrimewar.com/">PAYDAY Crime War</a>.</p>]]></description>
										<content:encoded><![CDATA[<h1 class="elementor-heading-title elementor-size-default">Hey, Heisters!</h1>
<p>Thanks for the warm reception of our worldwide launch! We’re super excited to share PAYDAY Crime War with Heisters worldwide, and even more excited to share what’s coming in our next update! </p>
<h2 class="elementor-heading-title elementor-size-default">What&#8217;s New?</h2>
<h3>SKILL TREES</h3>
<p><strong>Skill Trees are now available!</strong></p>
<p>Each class of the four classes of Heister will have its own set of Skills. Each tree is made up of three unique branches with four tiers. The first and second tiers of skills are currently available, with the third and fourth tiers coming in the future. Each Skill offers two options: the basic skill or an “aced” version of the skill that has a higher cost of Skill Points. Aced skills cost more, but have increased effects. </p>
<p>Skill Points are earned through leveling up. The total amount of Skill Points you have can be applied to each Heister. For example, if you have 30 Skill Points, all 30 of them can be used on any of your unlocked Heisters. You can also reset your Heister’s Skills at any time for free.</p>
<p><img loading="lazy"  sc="/ovk-media/redux/pdcwblog/skill-trees-2.png 1064w" alt="" ></p>
<h2 class="elementor-heading-title elementor-size-default">MASTERMIND</h2>
<h3>Medic</h3>
<h4>Tier 1</h4>
<p><strong>Combat Medic</strong><br />
Doctor Bags you deploy have a 50% larger pickup radius<br />
<strong>ACED:</strong> Doctor Bags you deploy have a 75% larger pickup radius</p>
<h4>Tier 2</h4>
<p><strong>Quick Fix</strong><br />
Armor regeneration delay is reduced by 25%.<br />
<strong>ACED:</strong> Armor regeneration delay is reduced by 50%. </p>
<p><strong>Pain Killers</strong><br />
Crew members you heal take 15% less damage for 5 seconds<br />
<strong>ACED:</strong> Crew members you heal take 30% less damage for 5 seconds</p>
<h3>Sharpshooter</h3>
<h4>Tier 1</h4>
<p><strong>Target Acquired</strong><br />
Aiming at an enemy spots them 50% faster for your entire crew<br />
<strong>ACED:</strong> Aiming at an enemy instantly spots them for your entire crew</p>
<h4>Tier 2</h4>
<p><strong>Rifleman</strong><br />
Time to ADS is reduced by 50%<br />
<strong>ACED:</strong> Time to ADS is reduced by 75% </p>
<p><strong>Marksman</strong><br />
Single-shot weapons gain 5% accuracy<br />
<strong>ACED:</strong> Single-shot weapons gain 10% accuracy </p>
<h3>Revenant</h3>
<h4>Tier 1</h4>
<p><strong>Nine Lives</strong><br />
Your bleedout time is increased by 50%<br />
<strong>ACED</strong>: Your bleedout time is increased by 75%</p>
<h4>Tier 2</h4>
<p><strong>Running From Death</strong><br />
Your movement speed is increased by 20% after being revived for 15s<br />
<strong>ACED:</strong> Your movement speed is increased by 30% after being revived for 15s</p>
<p><strong>Up You Go</strong><br />
Revive crew members 50% faster<br />
<strong>ACED:</strong> Revive crew members 100% faster </p>
<p><img decoding="async" loading="lazy"  src="/ovk-media/redux/pdcwblog/skill-trees.png" alt="" /></p>
<h2 class="elementor-heading-title elementor-size-default">Enforcer</h2>
<h3>Tank</h3>
<h4>Tier 1</h4>
<p><strong>Resilience</strong><br />
Armor Bags you deploy have a 50% larger pickup radius<br />
<strong>ACED:</strong> Armor Bags you deploy have a 75% larger pickup radius</p>
<h4>Tier 2</h4>
<p><strong>Die Hard</strong><br />
You take 25% less damage while interacting with objects<br />
<strong>ACED:</strong> You take 50% less damage while interacting with objects </p>
<p><strong>Transporter</strong><br />
Your mobility is increased by 15% for 15 seconds after picking up armor from an Armor Bag<br />
<strong>ACED:</strong> Your mobility is increased by 30% for 15 seconds after picking up armor from an Armor Bag</p>
<h3>Shotgunner</h3>
<h4>Tier 1</h4>
<p><strong>Underdog</strong><br />
When damage is taken from 3 or more enemies within 5s, you receive a 15% damage bonus that lasts for 7 seconds.<br />
<strong>ACED:</strong> When damage is taken from 3 or more enemies within 5s, you receive a 15% damage bonus and 15% damage reduction that lasts for 7 seconds. </p>
<h4>Tier 2</h4>
<p><strong>Shotgun CQB</strong><br />
You reload shotguns 15% faster<br />
<strong>ACED:</strong> You reload shotguns 30% faster<br />
<strong>Shotgun Impact</strong><br />
You deal 5% more damage with shotguns<br />
<strong>ACED:</strong> You deal 10% more damage with shotguns </p>
<h3>Oppressor</h3>
<h4>Tier 1</h4>
<p><strong>Steady Grip</strong><br />
You gain 5% weapon accuracy<br />
<strong>ACED:</strong> You gain 10% weapon accuracy </p>
<h4>Tier 2</h4>
<p><strong>Heavy Impact</strong><br />
Your shots have a 5% chance to stagger all enemies (except Bulldozers)<br />
<strong>ACED:</strong> Your shots have a 10% chance to stagger all enemies (except Bulldozers) </p>
<p><strong>Fire Control</strong><br />
You gain 5% weapon accuracy while firing from the hip<br />
<strong>ACED:</strong> You gain 10% weapon accuracy while firing from the hip</p>
<p><img decoding="async" loading="lazy"  src="/ovk-media/redux/pdcwblog/Skill-Tree-ghost.png" alt="" /></p>
<h2 class="elementor-heading-title elementor-size-default">Ghost</h2>
<h3>Shinobi</h3>
<h4>Tier 1</h4>
<p><strong>Duck and Cover</strong><br />
Your armor starts regenerating 10% earlier and 10% faster.<br />
<strong>ACED:</strong> Your armor starts regenerating 20% earlier and 20% faster.</p>
<h4>Tier 2</h4>
<p><strong>Parkour</strong><br />
You gain 10% additional movement speed<br />
<strong>ACED:</strong> You gain 20% additional movement speed</p>
<p><strong>ECM Overdrive</strong><br />
Your ECM jammer and feedback duration is increased by 25%<br />
<strong>ACED</strong>: Your ECM jammer and feedback duration is increased by 50%</p>
<h3>Silent Killer</h3>
<h4>Tier 1</h4>
<p><strong>Second Wind</strong><br />
When your armor breaks your movement speed is increased by 25% for 5 seconds<br />
<strong>ACED</strong>: When your armor breaks your movement speed is increased by 40% for 5 seconds</p>
<h4>Tier 2</h4>
<p><strong>Chameleon</strong><br />
Concealment is increased by 20%. You can also mark enemies while in casing mode<br />
<strong>ACED:</strong> Concealment is increased by 30%. You can also mark enemies while in casing mode</p>
<p><strong>The Professional</strong><br />
You gain 10% weapon stability and 30% snap-to-zoom speed increase with silenced weapons<br />
<strong>ACED:</strong> You gain 12% weapon accuracy with silenced weapons</p>
<h3>Gunslinger</h3>
<h4>Tier 1</h4>
<p><strong>Quick Draw</strong><br />
Draw and holster secondary weapon 25% faster<br />
<strong>ACED:</strong> Draw and holster secondary weapon 50% faster</p>
<h4>Tier 2</h4>
<p><strong>Dodge This</strong><br />
You gain a 30% increased rate of fire with pistols<br />
<strong>ACED:</strong> You gain a 50% increased rate of fire with pistols</p>
<p><strong>Extended Mag</strong><br />
Getting a headshot with the final round of your pistol magazine does not consume the round.<br />
<strong>ACED:</strong> Getting a headshot with the final round of your pistol magazine does not consume the round and deals 30% more headshot damage. </p>
<p><img decoding="async" loading="lazy"  src="/ovk-media/redux/pdcwblog/Skill-Tree-Technician.png" alt=""/></p>
<h3 class="elementor-heading-title elementor-size-default">Technician</h3>
<h3>Ammo Specialist</h3>
<h4>Tier 1</h4>
<p><strong>Scavenger</strong><br />
Ammo Bags you deploy have a 50% larger pickup radius<br />
<strong>ACED:</strong> Ammo Bags you deploy have a 75% larger pickup radius</p>
<h4>Tier 2</h4>
<p><strong>Bulletstorm</strong><br />
Ammo is not consumed for up to 5 seconds after picking up ammo from an Ammo Bag<br />
<strong>ACED:</strong> Ammo is not consumed for up to 10 seconds after picking up ammo from an Ammo Bag</p>
<p><strong>Quick Hands</strong><br />
Each headshot kill reduces the next reload time by 10%<br />
<strong>ACED:</strong> Each headshot kill reduces the next reload time by 20%</p>
<h3>Breacher</h3>
<h4>Tier 1</h4>
<p><strong>Locksmith</strong><br />
You pick locks and crack safes 30% faster</p>
<p><strong>ACED:</strong> You pick locks and crack safes 60% faster</p>
<h4>Tier 2</h4>
<p><strong>Combat Engineering</strong><br />
The radius of your trip mine explosion is increased by 30%<br />
<strong>ACED:</strong> The radius of your trip mine explosion is increased by 50%</p>
<p><strong>Hardware Expert</strong><br />
You fix drills and other tools 15% faster<br />
<strong>ACED</strong>: You fix drills and other tools 30% faster</p>
<h3>Engineer</h3>
<h4>Tier 1</h4>
<p><strong>Third Law</strong><br />
Your turrets automatically spot targets they shoot<br />
<strong>ACED:</strong> Your turrets automatically spot targets they shoot and last 20s longer</p>
<h4>Tier 2</h4>
<p><strong>Sentry Targeting Package</strong><br />
Your turrets gain a 50% increase in accuracy<br />
<strong>ACED:</strong> Your turrets gain a 75% increase in accuracy</p>
<p><strong>Target Locked</strong><br />
Your turrets gain a 30% increase in range<br />
<strong>ACED:</strong> Your turrets gain a 50% increase in range </p>
<h2 class="elementor-heading-title elementor-size-default">New Heister &#8211; Dragan</h2>
<p><img decoding="async" loading="lazy"  src="/ovk-media/redux/pdcwblog/Dragan.png" alt=""  /></p>
<h3>DRAGAN</h3>
<h4>Enforcer</h4>
<p><strong>Ability – Critical Damage</strong><br />
All rounds in current magazine deal critical damage.</p>
<h2 class="elementor-heading-title elementor-size-default">HARD Mode</h2>
<p>Things are getting harder! Now take on Heists in Hard Mode, with challenging enemies and bigger payouts. Try out Hard Mode on all PVE Heists, except for Shadow Raid (Shadow Raid Hard coming soon!). </p>
<p><img decoding="async" loading="lazy"  class="attachment-large size-large wp-image-1106" src="/ovk-media/redux/pdcwblog/Sequence-01_1.gif" alt="" /></p>
<p><img decoding="async" loading="lazy"  class="attachment-large size-large wp-image-1113" src="/ovk-media/redux/pdcwblog/Hard-Mode2.gif" alt="" /></p>
<h2 class="elementor-heading-title elementor-size-default">NEW SPECIAL UNIT &#8211; BULLDOZER</h2>
<p>The Bulldozer joins the SWAT! Look out for him in higher difficulties or when the heat gets too high! </p>
<p><img decoding="async" loading="lazy"  src="/ovk-media/redux/pdcwblog/Bulldozer.png" alt="" /></p>
<h2 class="elementor-heading-title elementor-size-default">Heat System</h2>
<p><img decoding="async" loading="lazy"  src="/ovk-media/redux/pdcwblog/832169ac-6b86-4164-9ade-ab09d4625fe2.png" alt="" /></p>
<p>Heists are getting hotter!</p>
<p>Once a Heist is completed, the Heat level of that Heist will increase, up to a maximum of three levels. Heists with a higher heat level will ramp up much faster than others, as the cops stick around the scene of the crime. Heat levels will decrease over time, or can be reduced with Gold. Keep the cops on their toes by hitting different Heists, or take on the extra challenge!</p>
<h2 class="elementor-heading-title elementor-size-default">Other Updates</h2>
<ul>
<li >Crime Points to level up the Crime Pass can now also be earned from Safes (for future Crime Pass Seasons)</li>
<li >XP Level cap increased</li>
<li >Bonus loot can now be picked up instantly</li>
<li>Fixed situations where player could get stuck in tutorial with unresposive buttons</li>
<li>Various HUD UI fixes and improvements</li>
<li>Fixed an Out of Bounds issue in the Golden Grin Casino PVP map</li>
<li>Miscellaneous tuning and fixes</li>
</ul>
<h5>Check out the update and let us know what you think!</h5>
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		<title>Dev Blog #7 – Worldwide Launch and The Future of PDCW</title>
		<link>https://www.paydaythegame.com/news/crimewar/2023/05/dev-blog-7-worldwide-launch-and-the-future-of-pdcw/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Wed, 24 May 2023 22:44:53 +0000</pubDate>
				<category><![CDATA[PAYDAY: Crime War]]></category>
		<guid isPermaLink="false">https://paydaycrimewar.com/?p=982</guid>

					<description><![CDATA[<p>In this Dev Blog, check out some exciting news about our Worldwide launch and what you'll see in the future for PAYDAY Crime War!</p>
<p>The post <a href="https://paydaycrimewar.com/dev-blog-7/">Dev Blog #7 – Worldwide Launch and The Future of PDCW</a> first appeared on <a href="https://paydaycrimewar.com/">PAYDAY Crime War</a>.</p>]]></description>
										<content:encoded><![CDATA[<h2>HEISTERS!</h2>
<p>In this Dev Blog, check out some exciting news about our Worldwide launch and what you’ll see in the future for PAYDAY Crime War!</p>
<p>But first:</p>
<p><strong>UK HEISTERS! </strong></p>
<p><strong>PAYDAY Crime War is now available in Early Access in the UK on Android and iOS</strong>! <a href="https://paydaycrimewar.onelink.me/1ANN/htccrr0p">Download here.</a></p>
<h3>When will PAYDAY Crime War be released worldwide?</h3>
<p>We have some exciting news: <strong>PAYDAY Crime War will be coming worldwide June 2023!</strong> </p>
<p>The rollout will be gradual, only releasing to a few countries at a time to ensure stability and performance. We’re super excited to welcome Heisters from around the world to play PAYDAY Crime War! Stay tuned to our socials for release updates.</p>
<p>If you’re an Android user, don’t forget to pre-register! You will get a notification once the game is released in your region, <a href="https://paydaycrimewar.onelink.me/1ANN/htccrr0p">so pre-register today.</a></p>
<h3>What does the future look like for PAYDAY Crime War? </h3>
<p>We’ve received tons of great feedback on our Early Access build from players and the PAYDAY community. We’re already working on new exciting features and content with an update planned for June which will include:</p>
<ul>
<li>New HARD difficulty for heists</li>
<li>Bulldozer Enemy</li>
<li>Introduction of Heister Skill Tree system</li>
<li>New heister: Dragan</li>
</ul>
<p>Features we plan to add soon include:</p>
<ul>
<li>Global Leaderboards</li>
<li>New PvP Mode</li>
<li>Shield Enemy</li>
<li>Cloaker Enemy</li>
<li>Sniper Enemy</li>
<li>A new heist</li>
</ul>
<p>If you have any suggestions or feedback, please share them with us in our <a href="https://discord.gg/paydaycrimewar">Discord</a>! We’d love to hear from you.</p>
<p><strong>LET’S DO THIS, HEISTERS! </strong></p>
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		<item>
		<title>Early Access Content Update – April 2023</title>
		<link>https://www.paydaythegame.com/news/crimewar/2023/04/early-access-content-update-april-2023/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Mon, 17 Apr 2023 19:57:22 +0000</pubDate>
				<category><![CDATA[PAYDAY: Crime War]]></category>
		<guid isPermaLink="false">https://paydaycrimewar.com/?p=903</guid>

					<description><![CDATA[<p>Another big content update is here for early access! Check it out.</p>
<p>The post <a href="https://paydaycrimewar.com/april-update/">Early Access Content Update – April 2023</a> first appeared on <a href="https://paydaycrimewar.com/">PAYDAY Crime War</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>				<strong>Hey, Heisters!</strong></p>
<p>Another big content update is here for our early access versions in Australia and the Philippines!<br />
				Check out all the new content below.				</p>
<h3>New Heisters &#8211; Duke and Clover</h3>
<p>			Duke and Clover join the crew as the next unlockable Heisters			</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/PAYDAY_2023-04-18-11-02-45.jpg"  />														</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/PAYDAY_2023-04-18-11-03-03.jpg" />														</p>
<h3>New Region &#8211; Foggy Bottom</h3>
<p>				With this new region comes a new, classic heist: Shadow Raid!				</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/shadowraid1.png"/>														</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/shadowraid4.png"  /></p>
<h3>New PVP Map &#8211; Golden Grin Casino</h3>
<p>Place your bets! The Golden Grin has been updated for some fast PVP action!				</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/casino1.png"  />														</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/casino3.png"  />														</p>
<h3>Cosmetics &#8211; Masks and Suits</h3>
<p>				Cosmetics are here! Now you can customize your heister with flashy masks and suits. </p>
<p>				More cosmetic options coming in the future! </p>
<p>				Which masks would you like to see in PAYDAY Crime War? Let us know on social media or in our Discord server!				</p>
<p>												<img decoding="async" src="/ovk-media/redux/pdcwblog/image_005_0005.png" alt="" loading="lazy" />														</p>
<h3>Other updates </h3>
<ul>
<li>17 new weapons</li>
<li>New Throwables
<ul>
<li>Throwing Knife</li>
<li>HEF Grenades</li>
</ul>
</li>
<li>Bug fixes</li>
<li>UI updates</li>
<li>Language localization: German, Spanish, French, Italian, Japanese, Korean, Portuguese, Russian, and Simplified Chinese</li>
<li>Profile customization</li>
<li>Controller support<</li>
</ul>
<h3>When is PAYDAY Crime War coming worldwide?</h3>
<p>				The team is working hard to bring you the mobile heisting experience this year! While we don&#8217;t have the exact date to share with you right now, you should see some exciting news in the near future! Keep an eye on our socials for any news or updates.				</p>
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		<title>Dev Blog 6 – Content Update</title>
		<link>https://www.paydaythegame.com/news/crimewar/2023/02/dev-blog-6-content-update/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Thu, 02 Feb 2023 22:35:03 +0000</pubDate>
				<category><![CDATA[PAYDAY: Crime War]]></category>
		<guid isPermaLink="false">https://paydaycrimewar.com/?p=788</guid>

					<description><![CDATA[<p>Check out our first major content update for PAYDAY Crime War!</p>
<p>The post <a href="https://paydaycrimewar.com/dev-blog-6/">Dev Blog 6 – Content Update</a> first appeared on <a href="https://paydaycrimewar.com/">PAYDAY Crime War</a>.</p>]]></description>
										<content:encoded><![CDATA[<h2 class="elementor-heading-title elementor-size-default">Our First Major Update &#8211; Early Access Content update</h2>
<p>Happy New Year Heisters! </p>
<h3>January Early Access Content Update</h3>
<p>The team has been working hard on a new content update for our current Early Access release currently in the Philippines. We have a few more things planned before our worldwide launch, and we’re excited to share more news once we have it! </p>
<h2>WHAT’S NEW?</h2>
<h3>New Region and Heists &#8211; Downtown</h3>
<p>				With a new region comes two new heists: Four Stores and Art Gallery.</p>
<h4>FOUR STORES</h4>
<p>				Navigate through the streets and alleys to hit those safes! Go loud or go stealth, but make sure to coordinate with your team to get all the cash! 				</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/4S1.png" />														</p>
<p>												<img decoding="async" loading="lazy" src=" /ovk-media/redux/pdcwblog/4S3.png"  />														</p>
<h4>ART GALLERY</h4>
<p>				The Art Gallery makes its PDCW debut! Replay this classic map and steal some priceless art. Stealth is optimal on this map; watch out for those guards! 				</p>
<p>												<img decoding="async" loading="lazy"  src="/ovk-media/redux/pdcwblog/AG1.png" />														</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/AG4.png"  />														</p>
<h3>New Weapons &#8211; R93, Bernetti Range Hitter, Tatonka and More!&nbsp;</h3>
<p>New Region means new weapons! Add to your arsenal with new weapons, featuring but not limited to the R93. Bernetti Range Hitter, and the Tatonka!		</p>
<h3>NEW HEISTERS</h3>
<p>				Houston and Sydney join as the next unlockable heisters!				</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/houston.gif" class="attachment-large size-large wp-image-808" alt="" />														</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/sydney.gif" class="attachment-large size-large wp-image-809" alt="" />														</p>
<h3>Other updates </h3>
<ul>
<li>UI updates</li>
<li>PVP screen updates </li>
<li>Tutorial changes</li>
<li>Notifications added</li>
<li>Miscellaneous tuning
</li>
</ul>
<h3>More Early Access Countries?</h3>
<p>				After this update, we hope to release Early Access in another country, but the details of this are still being worked on. Stay tuned for future updates! We hope to have good news to share with the community soon. 				</p>
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		<title>Dev Blog #5 – Reflecting on 2022</title>
		<link>https://www.paydaythegame.com/news/crimewar/2022/12/dev-blog-5-reflecting-on-2022/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Wed, 21 Dec 2022 18:49:55 +0000</pubDate>
				<category><![CDATA[PAYDAY: Crime War]]></category>
		<guid isPermaLink="false">https://paydaycrimewar.com/?p=699</guid>

					<description><![CDATA[<p>As we close 2022, we want to reflect on how far PAYDAY Crime War has come.</p>
<p>The post <a href="https://paydaycrimewar.com/dev-blog-5/">Dev Blog #5 – Reflecting on 2022</a> first appeared on <a href="https://paydaycrimewar.com/">PAYDAY Crime War</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><strong><i>NOTE: All content included in these blogs is subject to change, as the game is still under development.</i></strong></p>
<p>Hello Heisters!</p>
<p>What a year! </p>
<p>As we close 2022, we want to reflect on how far PAYDAY Crime War has come. 2022 has been an awesome year for the team and we’re excited for what 2023 has for us and PDCW! </p>
<h3>BEGINNING THE YEAR</h3>
<p>Following the successful PVP Beta test in Dec 2021, the team began reviewing all the valuable player feedback and data to prioritize and address common requests and concerns. A major focus of that effort was to improve matchmaking times, network stability, and performance. The team also made a number of improvements to the PvP gameplay to improve the overall feel of the weapons, movement, and controls. This includes adding the ability to completely customize the layout of your HUD to your liking.<br />
 <br />
With a solid shooter gameplay foundation established, the team then began development of the PVE heist gameplay, the quintessential PAYDAY experience. This included recreating some classic PAYDAY maps, each with randomized elements, and stealth gameplay mechanics to allow the player to go in silently or guns blazing. A lot of effort was put into AI behaviors of civilians, guards, and SWAT to make sure things were challenging, but especially fun and intuitive. Translating a traditional PC heist for mobile gave the team many things to consider: timing of missions, screen size, interaction mechanics, map layouts, how to scale difficulty, number of enemies, etc. Many of the prioritized features were based on community feedback and suggestions during the PvP Beta, from surveys and Discord discussions. The team’s goal has been and will continue to be to develop a heist experience that is faithful to Payday 2 and guided by community input.</p>
<h3>SPRING</h3>
<p>As the team continued to add new heist content to play, development began on the game’s overall progression systems and economy. Like PAYDAY 2, the hope is to build a strong community of Crime War players that continues to grow for years to come. That means the game needs to have a progression system that can keep rewarding and challenging players long-term. Just like the gameplay, the team will continue to make adjustments and additions to the game’s economy based on community feedback and player data.</p>
<h3>SUMMER</h3>
<p>Each week, the team would hold internal playtests to check out the progress that was being made, make sure the game was running smoothly, and ask two important questions: “Is it fun?” and “Is it PAYDAY?”. These playtests helped the team identify areas for improvement as they adjusted heist difficulty, pacing, feedback, and objective clarity, all in an effort to improve the user experience. Much of the game’s menus were also updated to try to make things easier to understand and use.</p>
<h3>FALL</h3>
<p>As the scheduled Early Access approached, much of the team shifted to focus on finding and fixing bugs, optimizing the game’s frame rate and memory usage, and general polish. In October, the game was released in Early Access in the Philippines, which marked a huge milestone for the team. We’ve been blown away by the enthusiasm of our players who have been able to play and share feedback. With this information, the team is focused on refinements to the gameplay and additional content so the Early Access can be expanded to more countries. Stay tuned for future announcements once we have more information available.					</p>
<p><img decoding="async" loading="lazy"  src="/ovk-media/redux/pdcwblog/wall-safe.gif" alt="" />														</p>
<p><img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/Jewelrystore.gif" alt="" />														</p>
<h3>INTO THE NEW YEAR</h3>
<p>2023 will be an exciting year for PAYDAY Crime War. <br />
Here’s a sneak peek at what we have planned for future updates:</p>
<ul>
<li >New maps, more heists</li>
<li >New Heisters</li>
<li >New weapons</li>
<li >PVP Updates</li>
<li >AI improvements</li>
<li >and much much more!</li>
</ul>
<h2>MESSAGES FROM THE TEAM</h2>
<p>Some of our team members wanted to share their thoughts from the past year! </p>
<blockquote><p>
<em>The game has really transformed since feedback from the beta. Now that we&#8217;re in soft launch, I&#8217;m looking forward to hearing from players so we can continue to change the game for the better. There are still very significant changes coming. The challenge of translating PVE missions to mobile has been a lot of hard work. However, it has been very rewarding to begin seeing the core game loop of PAYDAY introduced into the game. Starting as a PVP-only project, I think it&#8217;s impressive that a team as small as ours has been able to pursue this direction and push the boundaries of PVE gameplay in mobile gaming. There&#8217;s still so much left that I&#8217;d like to see in the game. I&#8217;m excited to see where the project will be after another year. &#8211; Paul</em>
</p></blockquote>
<blockquote><p>
<em>It’s been a great year, working with the team with many of us being passionate fans of the PAYDAY franchise. The game has really come a long way since the PvP-only beta we had at the end of last year, and now that it’s in soft launch and we’re starting to get feedback from our players, I see the game getting even more great improvements and evolution on the horizon. We still have a lot of fun gameplay and mechanics coming, and I’m excited to be working on helping bring the classic PAYDAY heist feel and features to mobile. What I am most looking forward to is being able to interact with the PAYDAY community more, see what our players love, join discussions on how we can continually improve the fun and heisting shenanigans our game delivers, and just seeing how the game has grown by this time next year. Thank you all for the support, encouragement, and enthusiasm..<br />
</em><em>And who knows, maybe some of you will see my fellow Devs or me joining your crew for some Heists or participating in the Crime War right alongside you, as we’re enjoying playing the game as much as we are developing it. </em><em>Keep those helmets flying! &#8211; D.B. Cooper</em>
</p></blockquote>
<blockquote><p>
<em>Another year already? Time sure does fly. The team has been working vigorously to provide the amazing experience that is PAYDAY onto mobile. We know your feedback comes from your love of the franchise and hope our passion for PAYDAY comes through as it continues to evolve. I personally cannot wait to join your crew and tackle Heists and PvP matches. Apologies in advance for getting caught and starting loud mode. Have a happy New Year. &#8211; Cam</em>
</p></blockquote>
<h4 style="text-align: center;">FROM ALL OF US AT POPREACH GAMES, THANK YOU FOR THE AMAZING YEAR! WISHING ALL HEISTERS A HAPPY AND HEALTHY HOLIDAY SEASON! <br />SEE YOU IN 2023! </h4>
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		<title>Dev Blog #4</title>
		<link>https://www.paydaythegame.com/news/crimewar/2022/11/dev-blog-4/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Wed, 16 Nov 2022 16:32:19 +0000</pubDate>
				<category><![CDATA[PAYDAY: Crime War]]></category>
		<guid isPermaLink="false">https://paydaycrimewar.com/?p=627</guid>

					<description><![CDATA[<p>In this month's Dev Blog, we showcase some talented content creators in the PAYDAY community!</p>
<p>The post <a href="https://paydaycrimewar.com/dev-blog-4/">Dev Blog #4</a> first appeared on <a href="https://paydaycrimewar.com/">PAYDAY Crime War</a>.</p>]]></description>
										<content:encoded><![CDATA[<h2 class="elementor-heading-title elementor-size-default">Dev Blog #4 &#8211; Content Creators</h2>
<p><strong><i>NOTE: All content included in these blogs is subject to change, as the game is still under development.</i></strong></p>
<p>Hello Heisters</p>
<p>When we started development on PAYDAY Crime War, one of the biggest things we knew was how important the community is to the PAYDAY franchise. The opportunity to get feedback from the community is super important to us, and we’re so lucky that the PAYDAY community is so passionate! A quick look through Twitter, Youtube, Instagram, etc, you will find tons of videos, memes, fan art, and cosplays from the PAYDAY community. </p>
<p>The PAYDAY community is filled with so many talented people, and we’ve been blown away by the excitement and feedback we’ve received about PAYDAY Crime War! Recently, we shared some behind-the-scenes PDCW content with some creators in the community, and we want to share with you what they’ve created</p>
<h4><em>Are you a content creator? Read on to learn how to get access to exclusive PDCW content! </em></h4>
<h3>Red Archer</h3>
<p>Twitter: <a href="https://twitter.com/RedArcherLive">https://twitter.com/RedArcherLive</a><br />
Youtube: <a href="https://www.youtube.com/c/RedArcherLive">https://www.youtube.com/c/RedArcherLive</a>					</p>
<p>	<iframe title="An Interview with the Developers of PAYDAY: Crime War" width="1280" height="720" src="https://www.youtube.com/embed/6mfMNgcOSTc?feature=oembed&#038;rel=0&#038;playsinline=1&#038;modestbranding=1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></p>
<p>	<iframe title="? PAYDAY CRIMEWAR NO ES LO QUE CREES!" width="1280" height="720" src="https://www.youtube.com/embed/LYjR5c45E14?feature=oembed&#038;rel=0&#038;playsinline=1&#038;modestbranding=1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>					</p>
<h3>Zohan Nine</h3>
<p>Twitter: <a href="https://twitter.com/Zohan_ff">https://twitter.com/Zohan_ff</a><br />
Youtube: <a href="https://www.youtube.com/c/Zohannine">https://www.youtube.com/c/Zohannine</a>					</p>
<h3>The KKnowley</h3>
<p>Twitter: <a href="https://twitter.com/TheKknowley">https://twitter.com/TheKknowley</a><br />
Youtube: <a href="https://www.youtube.com/c/TheKknowley17">https://www.youtube.com/c/TheKknowley17 </a>					</p>
<p>				<iframe title="Payday Crime War Has Completely Evolved..." width="1280" height="720" src="https://www.youtube.com/embed/iPUNhegodcM?feature=oembed&#038;rel=0&#038;playsinline=1&#038;modestbranding=1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></p>
<h3>CALLING ALL CONTENT CREATORS</h3>
<p>Are you an active content creator? Do you want access to pre-release content for PAYDAY Crime War and the possibility of playing the game before its worldwide release? </p>
<p>We’re looking for content creators <b>of all sizes</b> to share early PAYDAY Crime War content with.</p>
<p><b>WHAT WE’RE LOOKING FOR</b> &#8211; active channels that have created content within the last 30 days. <br />
<b>WHAT YOU’LL GET</b> </p>
<ul>
<li>access to early footage and content of PAYDAY Crime War</li>
<li>ability to create content before the game’s public release</li>
<li>possible opportunity to access the game before worldwide</li>
<li>opportunity to provide feedback during the game’s development</li>
<li>“Content Creator” tag on Discord, with a dedicated channel to post content, and a private channel to follow up with community managers and developers </li>
</ul>
<p>Please fill out this form for consideration: <a href="https://forms.gle/G2Qf7xPte6zTKRS39"  rel="noopener">https://forms.gle/G2Qf7xPte6zTKRS39</a></p>
<p>Filling out this form does not guarantee that you will be invited to participate. We will review applicants and pick the best fit at our discretion. Any information provided through this form will be kept confidential. </p>
<h4>We’re excited to work with more creators and share lots of great content in the future</h4>
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		<title>Dev Blog #3</title>
		<link>https://www.paydaythegame.com/news/crimewar/2022/10/dev-blog-3/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Fri, 07 Oct 2022 16:00:36 +0000</pubDate>
				<category><![CDATA[PAYDAY: Crime War]]></category>
		<guid isPermaLink="false">https://www.paydaycrimewar.com/?p=582</guid>

					<description><![CDATA[<p>In this dev blog, we have some exciting news to share about the upcoming limited early access release of PAYDAY Crime War!</p>
<p>The post <a href="https://paydaycrimewar.com/dev-blog-3/">Dev Blog #3</a> first appeared on <a href="https://paydaycrimewar.com/">PAYDAY Crime War</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><strong><i>NOTE: All content included in these blogs is subject to change, as the game is still under development.</i></strong><br />
Hello Heisters!</p>
<p>The past few months have been extremely busy for our development team, and we have some exciting news to share about the upcoming limited early access release of PAYDAY Crime War! </p>
<p>Coming soon, we will slowly begin opening up limited early access of PAYDAY Crime War to certain countries as we gather preliminary data to ensure the game is stable, systems are balanced, and &#8211; most importantly &#8211; that the gameplay is fun! Limited early access will start with the Philippines on Android, with the iOS release coming shortly thereafter. In the following weeks, the game will be rolled out into <strong>additional countries</strong> as we evaluate the performance of the game and determine if it is ready for more players.</p>
<p>Like our December PvP beta test, the content and feature set of this Early Access will be limited to ensure feedback remains focused. Over the coming months, new updates will introduce more content and features as the game is scaled up for a full worldwide release.<br />
CONTENT CREATORS! Look out for a callout on social media in the coming months for an opportunity to get early access before the worldwide release.</p>
<h3>What Is Early Access, And When Can I Play?</h3>
<p>Early access can also be known as a Soft Launch and is the initial rollout of an early version of a mobile game with limited features and content in a small number of countries. This allows the development team to gather data and feedback to make necessary changes while continuing to develop and add content as well as features for the global release.</p>
<p>Initial access to the game will start small in just a handful of countries and will ramp up as the game is stabilized and improved before releasing the game globally. Depending on the results, it may be released in more countries.  </p>
<h3>How can I be informed when more regions are added? </h3>
<p>Subscribe to our newsletter for news and announcements. Look for the subscribe button at the top of the page! <br />
We will also keep you updated on our social media accounts and Discord: <br />
Facebook: <a href="https://www.facebook.com/PaydayCW">https://www.facebook.com/PaydayCW</a> <br />
Twitter: <a href="https://twitter.com/PAYDAYCrimeWar">https://twitter.com/PAYDAYCrimeWar</a> <br />
Discord: <a href="https://discord.gg/paydaycrimewar">https://discord.gg/paydaycrimewar</a></p>
<p><em><strong>The information provided is subject to change, but we will keep you informed on our social media pages and Discord with any news or updates! </strong></em>					</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/JS1.jpg" />														</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/JS3.jpg"  />														</p>
<h3>Let’s talk Heisters! </h3>
<p>Let’s highlight the four heisters that will be available in the Limited Early Access: Dallas, Chains, Wolf, and Hoxton. <br />
Choosing the right heister for the job will help you achieve a specific playstyle or fill a certain role in your crew.<br />
Each heister is assigned to one of 4 different classes:</p>
<ul>
<li >Mastermind &#8211; Focused on healing and weapon handling</li>
<li >Technician &#8211; Focused on gadgets and ammo</li>
<li >Enforcer &#8211; Focused on armor and shotguns</li>
<li >Ghost &#8211; Focused on stealth and hacking</li>
</ul>
<p>Each heister has their own unique ability that relates to their class which will help you in different situations.<br />
As the game is developed, Heisters will get more complex with new abilities and skill trees. 					</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/Dallas-Banner.png" />														</p>
<h3>Dallas &#8211; Mastermind</h3>
<p> </p>
<h4>Ability: Doctor Bag </h4>
<p>Provides bonus health and reduces healing delay to all crew members within the bag’s radius					</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/Chains-Banner.png"  />														</p>
<h3><b>Chains &#8211; Enforcer</b></h3>
<p> </p>
<h4>Ability: Bulletstorm</h4>
<p>Increased Fire Rate and Reload speed					</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/Wolf-Banner.png" />														</p>
<h3><b>Wolf &#8211; Technician</b></h3>
<p> </p>
<h4>Ability: Sentry Turret</h4>
<p>Deployable turret that auto-targets enemies					</p>
<p>												<img decoding="async" loading="lazy" src=" /ovk-media/redux/pdcwblog/HoxtonBanner.jpg"/>														</p>
<h3><b>Hoxton &#8211; Ghost</b></h3>
<p> </p>
<h4>Ability: Lightweight</h4>
<p>Increased movement speed					</p>
<h5><em>Which characters or abilities would you like to see in PAYDAY Crime War? Let us know on social media and Discord! </em></h5>
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		<title>Dev Blog #2</title>
		<link>https://www.paydaythegame.com/news/crimewar/2022/06/dev-blog-2/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Fri, 10 Jun 2022 17:42:55 +0000</pubDate>
				<category><![CDATA[PAYDAY: Crime War]]></category>
		<guid isPermaLink="false">https://www.paydaycrimewar.com/?p=419</guid>

					<description><![CDATA[<p>In this month’s dev blog, we’ll give you a bit of an introduction to our team and touch on some of the changes we’ve implemented since the beta! </p>
<p>The post <a href="https://paydaycrimewar.com/dev-blog-2/">Dev Blog #2</a> first appeared on <a href="https://paydaycrimewar.com/">PAYDAY Crime War</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><strong><i>NOTE: All content included in these blogs is subject to change, as the game is still under development.</i></strong></p>
<p>Hello Heisters,<br />
In this month’s dev blog, we’ll give you a bit of an introduction to our team and touch on some of the changes we’ve implemented since the beta! </p>
<h3>Our Crew</h3>
<p>With such a beloved game like PAYDAY, we knew we needed an experienced team that could not only build a great shooter on mobile but could understand what truly makes PAYDAY special. The team has been built from the ground up with this in mind as we brought in developers passionate about bringing PAYDAY to mobile, some of which have hundreds of hours playing PAYDAY 2. Altogether, the dev team has grown to 10 Programmers, 7 Artists, and 3 Designers, all currently based in Canada, with a diverse range of backgrounds and experience working on some highly successful mobile titles.</p>
<p>As the gameplay evolves, we are playtesting regularly as a team and have also started sharing builds with Starbreeze to get first-hand feedback from the PAYDAY dev team. Leading up to release, we also plan to share early builds with our community partners and content creators to get their candid and honest feedback and let them share an early inside look with all of you.</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/FS7.png" />														</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/FS6.png"  />														</p>
<h3>Game Modes &#8211; Beta Learnings</h3>
<p>During the closed test in December, participants were able to try our new <b>Cash Grab</b> PvP mode, which saw two teams of 4 heisters go head-to-head to steal more cash from their opponent’s safe. Thanks to player feedback, we made a number of improvements to address technical and balance issues reported. Some of the changes we’ve made include, but are not limited to:</p>
<ul>
<li>Fixed matchmaking system to prevent matching against bots</li>
<li>Fixed networked player controller to prevent falling through the map or drifting through walls</li>
<li>Reduced input latency</li>
<li>Fully revamped interaction system</li>
<li>Added a second safe location for each team to prevent camping one spot</li>
<li>Improved weapon handling and sight alignment/visibility</li>
<li>Improved enemy and teammate health bar visibility</li>
<li>Improved on-screen feedback when teammates are down and can be revived</li>
<li>Improved character movement, reloading, and death animations</li>
<li>Added feature to fully customize the layout of your HUD buttons and elements</li>
<li>Balance pass of all weapons, heisters, and abilities</li>
<li>Balance pass of bleed out and revive times</li>
<li>New PvP maps are in the works</li>
</ul>
<p>We have some exciting plans for different objective-based PvP game modes to promote strategic and cooperative gameplay within your crew.</p>
<p>Our goal has been to build a strong gameplay foundation from which we can continue to add new modes and features over the game&#8217;s lifetime. At launch, the number of PvP modes and maps will be limited, but we will continue to add new modes and maps to keep things fresh and fun through regular free updates. As we plan for the future, we will continue to collect player feedback and suggestions along the way.</p>
<p>Want to give us feedback? Feel free to reach out on our Discord Server: <a href="https://discord.gg/paydaycrimewar">https://discord.gg/paydaycrimewar</a></p>
<h3>Let’s do this, Heisters! </h3>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/FS5.png" />														</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/FS3.png" />														</p>
<p>												<img decoding="async" loading="lazy" src="/ovk-media/redux/pdcwblog/FS1.png"  />														</p>
<p>												<img decoding="async" loading="lazy"  src="/ovk-media/redux/pdcwblog/FS2.png"/>														</p>
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		<title>Dev Blog #1</title>
		<link>https://www.paydaythegame.com/news/crimewar/2022/04/dev-blog-1/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Tue, 19 Apr 2022 17:33:14 +0000</pubDate>
				<category><![CDATA[PAYDAY: Crime War]]></category>
		<guid isPermaLink="false">https://www.paydaycrimewar.com/?p=320</guid>

					<description><![CDATA[<p>Welcome to the first Dev Blog for Payday Crime War! This blog we'll be going over our thoughts since the beta, and our plans for PvE Heists!</p>
<p>The post <a href="https://paydaycrimewar.com/dev-blog-1/">Dev Blog #1</a> first appeared on <a href="https://paydaycrimewar.com/">PAYDAY Crime War</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><b><i>NOTE: ALL CONTENT INCLUDED IN THESE BLOGS IS SUBJECT TO CHANGE, AS THE GAME IS STILL UNDER DEVELOPMENT.</i></b></p>
<p>Hello Heisters,</p>
<p>Welcome to the first developer blog update for PAYDAY Crime War!</p>
<h3>COMMUNITY AT THE HEART</h3>
<p>We are thrilled to have the opportunity to work with Starbreeze to bring the world of PAYDAY to your mobile device! Since we took over the game’s development here at PopReach last year, we’ve been blown away by the excitement and passionate feedback we’ve received from PAYDAY’s amazing community. As massive fans of PAYDAY ourselves, we want to make sure we deliver an authentic Payday experience that excites the community and introduces the world of PAYDAY to new heisters around the world! That’s why we feel it’s important to involve you in the development process to share early feedback, and help us make a kickass game.</p>
<p>In December, we started with a small closed multiplayer beta test to test our all-new multiplayer networking and PvP gameplay. We anticipated a few thousand players but ended up with over 20,000 registrations! Huge thanks to all those who participated. Since then, our team has been hard at work making improvements to the game based on all the feedback we’ve received, and, as we work towards release, we want to continue to provide ways for our community to see what is changing and be involved in the conversation. That’s why we’ve decided to start this monthly developer blog, to give you an inside look into the process and start community discussions on upcoming features of the game.</p>
<h3>THE HISTORY OF CRIME WAR</h3>
<p>When Starbreeze began the development of PAYDAY Crime War way back in 2016, they saw it as an opportunity to create a PvP PAYDAY experience for the first time: classic cops vs. robbers, with players strapping on SWAT helmets to take on the heisters. The game evolved a lot over its development until it was finally soft-launched in 2019, when it was unfortunately shut down because of publishing issues. As PAYDAY fans ourselves, we still saw massive potential in this game, so we jumped at the opportunity to get our hands in there and give it a second chance.</p>
<p>Even though the original PAYDAY Crime War was close to release, since years have passed, we identified that much of the initial core infrastructure of the game felt dated. The mobile shooter genre has also grown immensely over that time, with many AAA shooters making their way to mobile. To deliver a shooter experience that can meet the rapidly growing expectations of mobile players, much of the core gameplay systems needed reworking. To meet the demands of a modern mobile shooter while being able to run smoothly on a range of mobile devices, we realized that even if it would have been ideal to clean up the old game and release it as-is and get the game to the players fast, we want to make sure to launch a game that feels relevant and can have a long sustainable future, as PAYDAY 2 has had.</p>
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<h3>THE NEW CRIME WAR</h3>
<p>Many PAYDAY fans are excited to get real PvP for the first time, and it’s still going to be a big part of PAYDAY Crime War. However, the team also agreed that an authentic PAYDAY experience needs co-op PvE heists. That’s what PAYDAY is.</p>
<p>If you aren’t ragging on your friend for tripping the alarm two seconds out from a clean escape, are you really playing PAYDAY?</p>
<h3>PVE: AN OVERVIEW</h3>
<p>Here’s a quick overview of what we’ve been working on for PvE:</p>
<ul>
<li>We’re changing up the PAYDAY formula while keeping the classic heists veterans love. We’re featuring new objectives tied to varying difficulty levels.</li>
<li>Heists will be unlocked as you level with new ones on the horizon.</li>
<li>Bank Heist is coming back with new opportunities and challenges, including remixed security measures and looting opportunities.</li>
<li>Prepare to coordinate with your teammates in stealthier situations! Teamwork will be your key to success.</li>
<li>Missions will be fast-paced and shortened. No more hauling a billion bags or waiting minutes upon minutes for a drill to finish!</li>
<li>Careful planning and casing must be weighed against a challenging mission timer before things get out of control.</li>
<li>Enemies such as guards and SWAT members have been re-worked to provide a dynamic, challenging, and fun experience.</li>
<li>Don’t kill civs or pay the price! Your heat level rises as the match progresses, and killing civilians causes it to spike. The higher the heat, the more intense the SWAT response. Violence begets violence, after all.</li>
</ul>
<p>We’re looking forward to showing you more over the next few months!</p>
<p>Want to give us feedback? Feel free to reach out on our Discord Server: <a href="https://discord.gg/paydaycrimewar">https://discord.gg/paydaycrimewar</a></p>
<h3>LET’S DO THIS, HEISTERS!</h3>
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