PAYDAY 3: Update 3.4 Changelog
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New Content
- No Rest for the Wicked reworked
- Optimized for better combat, difficulty scaling, and clearer objectives. Expect more randomization and a slew of other improvements.
- High Society outfit
- Four new contracts containing gorgeous cosmetics for the upper crust of society and crime alike.
- First Responder Tailor Pack
- A new tailor pack with 5 outfits themed after those brave few who put their lives on the line to be first on-site to help.
[Claim the Tailor Pack DLC for Free!]
- A new tailor pack with 5 outfits themed after those brave few who put their lives on the line to be first on-site to help.
- Community Vote Masks
- Not too long ago, we let our community vote on which masks from a collection of concepts to make, and here they are.
Features
- The AI crew will now pick up loot bags from the ground
- Negotiation times rebalanced to provide more value for lower difficulties
- New Assault Dynamic: reworking No Rest for the Wicked was a ground for us to experiment with different durations and flow of assault cycles. Players can expect shorter, but more intense assault stages on all difficulties of the reworked level.
- Players can now vault mid-air
- Added the ability to mantle directly from sliding
- Visually added feet while sliding
- Reworked heists have waypoints displaying objective text when aimed at
- Bags now display information text when aimed at
- All weapon mods have been disconnected from their respective weapon level requirements
Weapon mods can now be unlocked using only their in-game cash or C-stack cost - Added a new “Teammate Suspicion Detection” option to the User Interface Settings
- Change to 'Advanced' to show a detection meter above teammates while in Stealth, when they are in line of sight of a guard or camera
Gameplay
- Fixed an issue where, after shooting R900S and aiming down sight, the player's view would be blocked
- Increased the movement speed of guards escorting the player. From 130 to 200
- Fixed a bug where the lead guard wouldn't spawn despite the modifier being active
- Fixed a bug where armor bags could fall through the ground for everyone except the host
- Fixed a bug where guards would play voicelines for player actions they didn't see in stealth
- Fixed a bug where you could secure guns to be able to complete the quest "moving up"
- Fixed the 'Rabid' OVERSKILL for the Sociopath not activating properly
Skill Changes
- Prevented the dodge buff icon from showing in stealth
- Fixed issue with “Judo Chop” skill from the ‘Ghost’ skill tree; breaking civilian behavior, causing them to walk into security rooms to discover bodies
UI
- Added difficulty text in addition to the skulls in heist planning screen
- Stuck "?" icon no longer occurs near waypoint with the keypad code
- Recreated favor icons for "No Rest for the Wicked"
- Fixed text when guards investigate a broken ATM.
- Fixed so players joining a host can see renown levels in the HUD
- Fixed an UI issue where host saw "exit zipline" prompt when Crew AI used the zipline
- Added translations for the damage number menu setting
- Fixed an issue with the hit indicator prioritizing damage (white), over kills (red), when dealing damage to multiple enemies
- Update to stay as a party widget to work with the P2P party logic
Art
- Added a custom inspect animation for R880
- Added a custom inspect animation for S40
- Fixed a visual issue with large guards missing some of their shadows.
- The background of the mad bomber skill now fills the entire icon
- Garstini Viper .50AE stability statistic is displayed properly in the Vendors menu.
- Made the loot outline more visible.
- The red thermite bags now use the correct icon.
- Made the outline on the bedroom wall panel better defined
- Fixed clipping issue with Sheath RDS sight on Blyspruta MX63
Audio
- Fixed a bug that prevented the result screen music from playing
- Added sound effects for incoming grenades
- Fixed guard footstep sounds being desynced
- Added a notification when players trade hostages
- Added Shade VO for taking out the security room guard
- Removed some systemic Shade voice lines
- Limited the amount of hurt reaction screams from cops
- Separated camera detection sound between you and other players (2D vs 3D)
- First pass of PAYDAY 3 audio remix
- The location of Specials has been made clearer. Their associated sounds are now more directional. Also, guard footsteps can now be heard from further away
Tech Changes
- Fixed an issue where the ammo bag preplanning favor would spawn partially in the ground
Heist Changes
Dirty Ice
- Changed unlock requirements for Cleanin' It Out achievement to only require bags and not small loot
Under the Surphaze
- Added cover on roof near extraction point for better flow
- Added cover on street
- "Fixed an issue where guards sometimes do a half-squat in the randomized security rooms
- Fixed an issue where players could jump onto toilet stalls and clip through the ceiling
- Fixed ammo boxes clipping halfway through the floor"
Gold & Sharke
- Fixed an issue where Shade would have escape voice line without the server secured on Gold & Sharke Bank.
- Fixed an issue where the mission objective wouldn't progress if the player bashed through the golden doors
Rock the Cradle
- Fixed an issue where doors in the corridor near the vault would have lockpicking on the interior side
- Bags dropped into the cage are now considered secure and will not be picked up by cops or crew AI
Road Rage
- Fixed an issue of where progression would get blocked at the second hole in the street
Boys in Blue
- Fixed a misplaced waypoint at the "defend the winch" objective
- Fixed an issue preventing progression when players placed the C4 on the wall while in stealth, then went loud
Cook Off
- Fixed an issue where players were unable to place gadgets on some walls
Syntax Error
- Fixed VO and animation issue on a civilian in Syntax Error
- Updated Shade's VO if a player takes one of the security room guards down to make it more accurate
Shopping Spree
- Adjusted food box positions to make them easier to access and look into
- Fixed an issue of where the eye scanner is turned off in the weapon store if players unlocks the door from the inside by using the vents
S&G - Bank Withdrawal
- Fixed an issue of where multiple red keycards could accidently spawn
S&G - Search And Seizure
- Fixed an issue of where players were able to throw bags out of reach and potentially causing the level to soft-lock
Known Issues
- The damage area from a Nader’s gas grenade persists for a few seconds after the VFX has faded
- Searching for matches through Quickplay always hosts a new lobby instead of attempting to join a game
- A pop-up will appear, listing items you already have. This happens only once due to the new system being introduced
- Wrong rotation on bullets in the loadout view on the HET-5 Red Fox
The Sociopath OVERKILL weapon progression isn’t working, remaining stuck at level 0- The achievement "Kitted Out", unlocked by purchasing all mods for any weapon, is currently not unlocking properly
