August 25 2026 - 4:00 pm

PAYDAY 3: Update 3.8 Changelog

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Today’s update brings the long awaited Unreal Engine 5 upgrade to PAYDAY 3, which allows us to begin paving the road to improving the game in new ways, as well as a significant reduction in storage space needed for the game (from 65GB to ~45GB).

We’re also introducing a Cook Off Rework, featuring new lighting, removal of Bag Limits (cook to your heart’s content) and more!

Today is also the day where, as we mentioned in The Future of PAYDAY with Paul, all paid Heist DLCs were delisted from all storefronts in preparation for the upcoming September Update, where all heists, past and future, will be included as part of the PAYDAY 3 base game! Please read this post for further details.

Feature

  • Upgraded Game Engine to Unreal Engine 5
  • Cook Off Rework
  • New Contracts

Gameplay

  • Adjusted the escape van’s center of mass to prevent it from bouncing up and down while moving.
  • Fixed an issue that prevented AI from taking cover behind first responder police cars.
  • Fixed an issue where some moving objects could flicker due to incorrect position and velocity calculations.
  • Fixed an issue in Art Gallery, Turbid Station, and Delivery Charge where moving cameras, sensors, and drones would not move correctly for clients.
  • Fixed an issue where applying multiple cosmetics at once could cause players to get stuck on the “Getting Ready” screen.
  • Fixed an issue where preplaning favors were consumed with every restart of the heist by the player.
  • Fixed an issue from the Techie enemy AI where the teammate HUD would not update correctly while the glitch effect was active.
  • Fixed an issue where the host couldn't restart the heist from the result screen if they created a party with clients.

Skills

  • Fixed an issue where the Bastion and Rabid skills did not correctly prevent stagger effects.

Art

  • Fixed an issue where crow animations could appear distorted due to incorrect texture settings.
  • Unified ambient occlusion values across the game for more consistent lighting and shading.

Tech

  • Improved clarity when using Upscalers and Anti-Aliasing.
  • Enabling DLSS, FSR, or XeSS will now automatically display the corresponding Anti-Aliasing option in the settings menu instead of showing "None".
    • This is a visual change only and does not affect graphics or performance.
  • Improved performance by optimizing texture sizes and memory usage.
  • Updated DLSS to version 8.5.0
  • Updated FSR to version 4.0.3
  • Updated XeSS to version 5.5
  • Optimized textures used on world objects to improve texture handling and performance.

Heists

99 Boxes

  • Fixed an issue where players could be blocked from entering the central warehouse yard.
  • Updated the degrading bag timers so they better match the timer shown in the HUD.
  • Fixed an issue where players could get stuck inside container doors in the warehouse.
  • Fixed an issue where Crew AI could leave the containers during stealth, unintentionally alerting guards and cameras.

Turbid Station

  • Updated the board interaction in Turbid Station to use the localized “Take a note” text instead of “Memorize”.

Cook Off

  • Updated the estimated payout display in Cook Off to values up to 1,000,000,000.

Delivery Charge

  • Removed an extra escape van that could continuously fall through the level.
  • Fixed an issue in Delivery Charge where guards could attempt to walk into the space occupied by the money truck.

Shopping Spree

  • Fixed an issue where guards could escort players through the roped-off escalator.

Tutorial

  • Fixed an issue where players could access the room behind the vault.
  • Fixed an issue where players could fall out of bounds through a vent in an out-of-bounds area.
  • Disabled the Micro Camera in the tutorial.
  • Fixed an issue in the tutorial where the train’s window lights were not displayed correctly.

Known Issues

  • The Sunburn skill does not correctly apply its debuff.
  • Enemies can see players through smoke.
  • Zappers sometimes have difficulty targeting players.
  • The Weapon Experience/Favor Tab may sometimes not be accessible on the Heist Results Screen.
  • PC
    • The FSR Frame Interpolator setting currently doesn't function correctly. 
    • No input is currently detected from PlayStation Controllers.
      • Temporary Workaround for Steam: Force-enable Steam Input for PlayStation Controllers in Steam's PAYDAY 3 Properties, however, XBOX Glyphs (button icons) will be displayed in-game instead of PlayStation Glyphs.
    • (Steam) Canceling a menu purchase of a mod or weapon with the escape key won’t work. Press to decline with the mouse, or complete the purchase to exit the prompt.
  • XBOX
    • Some players are able to join Invite-only lobbies without being invited by the lobby leader.
  • Heists
    • A rare lighting bug can occur on several heists where a flat, static plane of shadow can appear.
    • Turbid Station
      • SWAT units may be unable to leave their spawn points resulting in fewer enemies.
      • Enemies can unintentionally walk and shoot through one of the basement doors.
    • Fear & Greed
      • Crew AI (Bots) may be unable to move from their spawn location on the roof.
    • Boys in Blue
      • SWAT units may be unable to navigate around the gate at the back of the inner courtyard.
      • The colors in the evidence room may appear desaturated.
    • Delivery Charge
      • In rare cases, game sounds may cease to function other than Gunshots and Sound Effects.

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 3. Select “Properties" from the menu. Under the tab “LOCAL FILES" select “VERIFY INTEGRITY OF GAME FILES…". The process may take some time to finish.

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