PAYDAY 3: Update 3.10 Changelog
Features
Guns Blazin' Crimebond
An homage to our heist ancestors. The ones who came before and paved the way for our criminal efforts; we salute you.
A brand-new Crimebond packed with outfits, weapons, and cosmetics themed around the heroes of the Old West. The Crimebond contains outfits, cosmetics, weapon perks, and, for the first time in PAYDAY 3, dual revolvers and (stealable) dual shotguns.
Check out the Guns Blazin' Crimebond Now:
P.S. For players who don't own the Guns Blazin' Crimebond DLC, you'll be able to "Steal" some of the items from it by using your Renown! If you later decide to purchase the Crimebond DLC, this Renown will be reimbursed back to you!
Feeding Frenzy
Not quite a rework, not quite a Smash & Grab, this is a fresh take on the Gold & Sharke heist. Teased in the Shrink Trailer, we’re now heisting at night and going loud from the get-go for maximum speed.
Headless Nebula Accounts
New players to PAYDAY 3 will no longer be required to create a Nebula account using an email address. As an existing player, this won’t affect your experience at all beyond having an easier time convincing friends to join you.
For new players, a ‘headless’ account will be created automatically and tied to your game platform account, allowing you to start heisting right away.
At any time, you’ll be able to link your headless account to a manually created Nebula account from the main menu in PAYDAY 3 and gain the rewards shown below!

Existing players already have access to all of these rewards.
Having a manually created Nebula Account also grants access to additional functionality, such as Cross-Platform Progression, a Cross-Platform Friends List, and the ability to change your in-game name.
Heist Challenge
Meant to serve as a difficult task for the experienced heister, heist challenges put you on the unorthodox path. In this case, complete Houston Breakout on OVERKILL and bring the judge with you when you escape.
Arges Perk update
- Removed the "Killer Armor" perk from the ARGES OVK weapon and added it as base functionality of the gun.
- Moved the perk "Tanking Up" into perk slot 3.
- The "Death Merchant" will now always give your armor 2% damage reduction, regardless of what armor frame you have equipped.
- Increased ARGES armor damage resistance decay rate from 1% per second to 5% per second.
- Added the "Killer Motor" perk to slot 2 on the ARGES.
- Killer Motor: The minigun's barrel spins up to 30% faster, and your minigun's starting hipfire spread is reduced up to 50%. Based on your armor's damage resistance.
Shooting range radio
There’s now a radio in the shooting range, so you can listen to sweet tunes while you blast the range.
PSSR
For PlayStation®5 Pro players, we’ve enabled PlayStation Spectral Super Resolution (PSSR). This AI-driven upscaling technology delivers sharper image quality and improved anti-aliasing. You can turn it on in the graphics settings.
Gameplay
- Adjusted the cooldown of specials across multiple heists during FBI-van assaults.
- Fixed an issue where Cloaker would attack the revived player a second time.
- Fixed an issue where Zapper would electrocute and kill a player who had just been revived.
- Fixed an issue where Quickshot Overskill caused the weapon to get stuck in its reload animation.
- Fixed an issue where Studsgranat S18 kills weren't counted in challenge progression.
- Prevented sentry guns from attaching to ammo boxes.
- Haymaker perk no longer conflicts with Hidden Blade skill. Now it will kill as long as you have knives, and stun the enemy so you can take a human shield when you don't have any knives left.
- Arges' damage reduction is properly removed when it's supposed to.
- Enabled the "hold to run" option in settings for console.
- Armored changes in the lobby are now reflected in the heist.
- Fixed an issue where default emotes were missing in loadout.
UI
- Updated the interaction text on the security room monitors to say "Watch Cameras"
- Target Practice, the unique perk for the Freedom's Fortune Iconic pistol, now shows a duration bar on its buff icon.
- Hot Lead, the unique perk for the Lycan Iconic SMG, now shows a duration bar on its buff icon.
- Ammo Feed, the unique perk for the Veteran Ranger Iconic SMG, now shows a duration bar on its buff icon.
- Fixed an issue with the percentage rounding of Marked Damage for the Bullseye perk.
- Updated the splash screen sequence.
- Changed the tense of the "Requested Armor" emote name and chat message.
- Updated the briefing text for Fear & Greed.
- Updated the contractor image for Rock the Cradle.
- Updated the contractor image for Turbid Station.
- You can now press the secondary interact key (R, X, Square) in Loadout to go and directly mod your weapons.
- Fixed bug where trying to modify armor from variants would open an empty modding menu.
- Fixed confirm purchase button sometimes being grayed out.
- Fixed an issue where calling the Overkill button in the HUD would sometimes appear disabled even though the action was allowed.
- Improved UI navigation on DLC items.
- Fixed an issue where unowned emotes would not show up in inventory if you owned their DLC.
Weapon Balance
The weapons below have been updated to have clearer breakpoints against enemies, resulting in a more consistent combat experience.
- Assault Rifle RG5
- Slightly increased damage and damage distance for near damage
- Adjusted Headshot multipliers and distances
- LMG - Blyspruta MX63
- Increased near-distance headshot multiplier
- Marksman - Spearfish
- Increased damage distance
- Shotgun - R880
- Slightly increased base damage
- Shotgun - TAS 12
- Increased damage at near distance
Art
- Fixed an issue where stickers would clip into the bullet chamber of the SA A144 marksman.
- The coin in the coin rolling emote is now visible whilst in the main menu.
- Fixed an issue where the Operator Overkill weapon was rendered incorrectly, instead showing the phone as a floating asset not attached to the mannequin hand.
Audio
- Updated helicopter sound effects.
Tech Changes
- Prevented switching to borderless window mode from triggering the "unapplied changes" window bug.
- Contracts can no longer be completed while in the shooting range.
- The ready screen for Turbid Station now displays animated elements correctly.
- The campaign is now scrollable on controllers using the right stick.
Heist Changes
Dirty Ice
- Fixed an issue where the guard would cuff the player standing on the outside ramp, instead of escorting them.
Gold & Sharke
- Fixed an issue where using the OVE9050 saw to open the vault cupboards would not activate the server pickup interaction.
- Fixed an issue where the player couldn't ping through the windows on stealth.
No Rest for the Wicked
- Fixed a waypoint that could stick on the gate power lever.
- Fixed an audio inconsistency in the main entrance door area between the full version and its Smash & Grab counterpart.
- Fixed an issue where calling an Overkill Weapon inside an elevator would cause it to appear on the roof.
99 Boxes
- Fixed an issue where road spikes appeared as Work in Progress after placing them.
Road Rage
- Fixed an issue where players could use the OVE9050 Saw to open the tarps at the end of the bridge and trigger the escape before completing the heist objectives.
Touch the Sky
- Fixed an issue where a waypoint by the panic room would not get removed under certain conditions. Improved pathing for drones.
Combat Tutorial
- During the combat phase, a player can no longer return to earlier stages.
- Fixed the objective in the vault area to tie up a civilian being set as optional, when it is actually required.
Houston Breakout
- Shooting the metal detectors will now trigger the next objective, rather than waiting for you to enter the next area.
Diamond District
- Enemy AI will no longer freeze when standing in certain areas.
Fear & Greed
- Fixed an issue where players could use the OVE9050 saw to open the crates on the roof early, bypassing the main objectives of the heist.
S&G - Search And Seizure
- Final assault now starts only after the minimum loot has been secured.
- Removed a VO line that would mistakenly claim that all bags had been found.
Known Issues
- Charms, stickers, and paints won’t appear in the first heist played after weapon customization. They will appear after that.
- Consumables dropped by enemies won’t show an outline until you’ve gone close to it.
- The HUD keybind buttons will have inconsistent graying.
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
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