December 9 2011 - 6:00 pm

Patch 3 Changelog

+ + + + +
  • Added in-game drop-in ability
  • Added the “Find Xmas present” achievement
  • Heavily improved fighting and acting by team AI and enemies including the following features/fixes:
  • New events and enemy tactics on all levels
  • Team and enemies now pick better cover and firing positions, and use more intelligent firing lanes for suppression and sniping
  • Enemies now master additional acrobatic moves (such as dashes and slides) and they can fire at you while doing them!
  • More cover moves for team AI and enemies
  • Enemy AI move in tighter formations and coordinate better
  • Team AI now keeps up with human players much better
  • Smoother turn and aim on team AI, and reduced animation glitches on movements
  • Better looking weapon recoils on team and enemies
  • AI teammates now pick weapons that better suit the current combat situation
  • AI tweaked to make combat more mid-ranged and not run-in gun battles
  • Team AI no longer has “ants in the pants” (they don’t move around so much) when there are no enemies around
  • Added advanced GFX settings menu, containing the following options:
  • Texture resolution setting (“very low” to “high”)
  • Texture filtering “off” and up to x16
  • V-synch on/off
  • AA on/off
  • Light streaks on/off
  • Animation level-of-detail setting for better performance
  • More suitable default resolutions to fit laptops etc.
  • AlienwareFX on/off (for Alienware computers)
  • Added eight color grade filters (inspired by a range of heist and action movies)
  • Added four new masks
  • Improved network code

Minor features/fixes:

  • Slaughterhouse and Diamond Heist are now available in the Normal difficulty setting
  • Single Player has improved scenario and difficulty balancing
  • Added more money bundles to First World Bank
  • The legendary ├╝ber killer sniper removed from Heat Street
  • Teammate “mugshot” icons (lower left corner of the screen) now flash to indicate who is talking over VOIP
  • You can now see the cash value of the “near completion challenges” in the TAB menu
  • Fix to better hear team AI voices
  • Fixes for random crashes
  • Fixed the drill that kept resetting to full time for some people
  • Fixes for fake lobby appearing
  • Changed [Enter] to $Continue; to fix binding of enter to block the final stats screen.
  • More camera impacts on explosions
  • All weapons now have alert ranges, unique for each weapon
  • Chains is no longer replaced by Wolf on rare trade occasions
  • Bain will now correctly call the equipment “saws” (not “drills”) in Panic Room
  • Some sounds (e.g. SWAT rappel sounds) no longer get stuck in a loop
  • All sounds are now connected to the sound sliders in the audio options menu
  • Added huge tooth brush to Panic Room

More PAYDAY: The Heist News

View All
Sign up to the Starbreeze Nebula Newsletter

Be among the first to get all the latest news for Nebula on all Starbreeze projects, including PAYDAY 3!