{"id":45,"date":"2016-07-04T14:09:26","date_gmt":"2016-07-04T12:09:26","guid":{"rendered":"https:\/\/www.paydaythegame.com\/workshopmanual\/?page_id=45"},"modified":"2017-09-06T11:42:28","modified_gmt":"2017-09-06T09:42:28","slug":"patterns","status":"publish","type":"page","link":"https:\/\/www.paydaythegame.com\/workshopmanual\/weapons\/patterns\/","title":{"rendered":"Weapon Skins: Patterns"},"content":{"rendered":"<p>Patterns are consisting of four channels, that all have different properties (Red, Green, Blue and Alpha). Patterns are controlled using the following control settings: X position and Y position, rotation, scale. Colors are defined by the Pattern Gradient. All patterns are automatically tiled and repeated.<\/p>\n<p class=\"aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"\" src=\"https:\/\/www.paydaythegame.com\/workshopmanual\/wp-content\/themes\/pd2workshop\/img\/content\/pattern_3dexample_001_white.png\" alt=\"\" width=\"425\" height=\"358\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"\" src=\"https:\/\/www.paydaythegame.com\/workshopmanual\/wp-content\/themes\/pd2workshop\/img\/content\/pattern_layers_001_white.png\" alt=\"\" width=\"490\" height=\"336\" \/><\/p>\n<h2 id=\"rgbchannel\">RGB Channel<\/h2>\n<p>This is an example of Red, Green, Blue Channels put together.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.paydaythegame.com\/workshopmanual\/wp-content\/themes\/pd2workshop\/img\/content\/pattern_channels_rgb.png\" alt=\"\" width=\"365\" height=\"369\" \/><\/p>\n<h2 id=\"redchannel\">Red Channel<\/h2>\n<p>Red channel defines opacity in the texture. 0-255, with 0 being completely transparent and 255 being fully shown.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.paydaythegame.com\/workshopmanual\/wp-content\/themes\/pd2workshop\/img\/content\/pattern_channels_red.png\" alt=\"\" width=\"335\" height=\"339\" \/><\/p>\n<h2 id=\"greenchannel\">Green Channel<\/h2>\n<p>Green channel defines the color lookup from the Pattern Gradient. (See Pattern Gradient)<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.paydaythegame.com\/workshopmanual\/wp-content\/themes\/pd2workshop\/img\/content\/patterngradient_green_002.png\" alt=\"\" width=\"628\" height=\"378\" \/><\/p>\n<h2 id=\"bluechannel\">Blue Channel<\/h2>\n<p>Blue channel defines the gloss value of the texture. 0-255, with 0 equaling no gloss and 255 is maximum gloss.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.paydaythegame.com\/workshopmanual\/wp-content\/themes\/pd2workshop\/img\/content\/bluechannel.png\" alt=\"\" width=\"318\" height=\"318\" \/><\/p>\n<h2 id=\"alphachannel\">Alpha Channel<\/h2>\n<p>Alpha channel defines the specular control of the texture. 0-255, with 0 equaling no specular and 255 is maximum specular.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.paydaythegame.com\/workshopmanual\/wp-content\/themes\/pd2workshop\/img\/content\/pattern_channels_alpha.png\" alt=\"\" width=\"342\" height=\"346\" \/><\/p>\n<h2 id=\"filerestrictions\">File Restrictions<\/h2>\n<p>Applies to the power of two, and can\u2019t be larger than 1024x1024px, and must be a square with equal dimensions and 72 ppi. Save the file in RGB mode as a TarGA file (*.tga) with no compression and with alpha Channels enabled in 32 bits\/pixel resolution.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.paydaythegame.com\/workshopmanual\/wp-content\/themes\/pd2workshop\/img\/content\/pattern_example_001.png\" alt=\"\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"Patterns are consisting of four channels, that all have different properties (Red, Green, Blue and Alpha). Patterns are controlled using the following control settings: X position and Y position, rotation, scale. Colors are defined by the Pattern Gradient. All patterns are automatically tiled and repeated. RGB Channel This is an example of Red, Green, Blue&#8230; <a class=\"view-article\" href=\"https:\/\/www.paydaythegame.com\/workshopmanual\/weapons\/patterns\/\">View Article<\/a>","protected":false},"author":1,"featured_media":0,"parent":6,"menu_order":20,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-45","page","type-page","status-publish","hentry"],"yoast_head":"<title>Weapon Skins: Patterns &#8226; PAYDAY 2 Workshop Manual \u2022 PAYDAY Official Site<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.paydaythegame.com\/workshopmanual\/weapons\/patterns\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Weapon Skins: Patterns &#8226; PAYDAY 2 Workshop Manual \u2022 PAYDAY Official Site\" \/>\n<meta property=\"og:description\" content=\"Patterns are consisting of four channels, that all have different properties (Red, Green, Blue and Alpha). 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