PAYDAY News • PAYDAY Official Site https://www.paydaythegame.com/news/ The official home for the Co-op Heisting FPS game series. Rob Banks, Get Paid! Tue, 22 Sep 2026 11:22:08 +0000 en-US hourly 1 PAYDAY 3: Brute Force Crimebond Now Available! https://www.paydaythegame.com/news/payday3/2026/09/bruteforce/ Tue, 22 Sep 2026 11:10:52 +0000 https://www.paydaythegame.com/?p=194773

Why waste time when you can just cut your way through?

The Brute Force Crimebond is all about getting the job done quickly, and with a little less finesse. Introducing The OVE9050, a portable saw built to cut through lockpickable doors, deposit boxes, and even cops.

No keys needed. No time to waste. Just Brute Force.

Check out the Brute Force Crimebond Now:

Steam Epic Xbox PS5

P.S. For players who don’t own the Brute Force Crimebond DLC, you’ll be able to “Steal” some of the items from it by using your Renown! If you later decide to purchase the Crimebond DLC, this Renown will be reimbursed back to you!

]]>
PAYDAY 3: Update 3.9 Changelog – Anniversary Update https://www.paydaythegame.com/news/payday3/2026/09/update-3-9/ Mon, 21 Sep 2026 11:00:19 +0000 https://www.paydaythegame.com/?p=194796

Hello there everyone,

This update is a big one for us here at Starbreeze because we went into this year with the goal of providing you all an anniversary to remember.

Things we've been doing during the year set us up for this moment and for what comes next in PAYDAY 3. From the new ways to unlock content, the upgrade to Unreal Engine 5, the improvement to our Tutorial, and now with our revamped Campaign and removal of paid Heist DLC - these are all geared towards how we will steer the game, with all of you, into the future. And we're excited for what comes next! But mostly, we're excited for you all to experience everything on offer in this Anniversary update.

Thank you for going on this journey with us during the year. Happy Anniversary!
-Paul


Features

Free Heists

Last month, we removed all the heist DLCs from sale. And with that, announced that all heists would be free moving forward. Starting with this update, that promise comes true. You can now play all the game’s heists however you please. Enjoy!

Brute Force Crimebond

The Crimebonds represent a new era for PAYDAY 3. A new way to package and deliver all types of content to all heisters.

The Brute Force Crimebond focuses on exactly what it sounds like: get the job done fast. The highlight of this Crimebond has to be the OVE9050, the saw. Able to cut through lockpickable doors, deposit boxes, and cops alike - the saw is the ultimate shortcut to a quick exit.

Check out the Brute Force Crimebond Now:

Steam Epic Xbox PS5

P.S. For players who don't own the Brute Force Crimebond DLC, you'll be able to "Steal" some of the items from it by using your Renown! If you later decide to purchase the Crimebond DLC, this Renown will be reimbursed back to you!

Campaign

When writing a brand-new story for PAYDAY 3, we avoided changing too much in the heists themselves and focused on creating a wraparound for every heist to recontextualize the game and its premise.

We establish Shade and her relationship with the gang, explain why not every heister is back committing crimes with the gang. And provide a stronger reason for returning to the job in the first place.

Better yet, we’ve created a system that lets us create new campaigns in the future. Still weaving them through existing heists, that means that we will have the opportunity to add new campaigns and tell different stories by combining new and old heists and events.

We hope you enjoy it! 

RIP, John Concord. You won’t be missed.

Weapon Perks

But what about more customization? Weapon perks are powerful abilities added to your weapons. They’re added from the weapon mods menu and can completely change how your build works. Each weapon class (assault rifle, SMG, etc) has its own perks; be sure to check them all out.

Perks can be equipped or persistent. Equipped, shown in blue with a hand icon, means it works when you’re holding the item. Persistent, shown as a green icon with a holster, works at all times like a passive ability. Make sure to use both and become unstoppable!

Iconic Weapons

We’ve seen the feedback on the iconic weapons, and we agreed: They didn’t have a clear purpose in the game, especially following the removal of weapon XP.

To really make these guns stand out, we’ve given them either a perk from another weapon class or a completely unique one. 

Shared Weapon Mods

Several weapon mods previously exclusive to certain weapons have been made shareable, meaning they’ll be usable on more weapons than they were before. More bang for your buck and another tool to unlock the full potential of your dream build.

Overkill Weapon Customization

With the release of the OVE9050, we’re adding the ability to customize Overkill Weapons. This means that in addition to the very powerful perks, you’ll be able to equip unique skins, paint, add stickers and charms to them in order to ensure your most powerful tool doesn’t clash with your getup.

Shooting Range

We’ve made a lot of changes to how you can customize your build in this update, so it makes sense to add a place for you to test your new loadout.

The shooting range is accessible through the main play button in the main menu. Here, you can test your damage against targets at different ranges, conveniently switch loadouts, and do some A/B testing if you’re trying to finalize that new build you’ve been working on.

Emotes

Point, wave, or gesture. You can now customize your character's emotes in the emote menu under loadout. Express yourself, or express your dissatisfaction at your enemies, or flip off your friends, you decide.

Customization

Sprays, weapon patterns, and mask patterns are no longer consumable. You can now buy these items using in-game cash, and use them as many times as you’d like.

Heist DLC Ownership Rewards

Last month, we made all DLC heists free. As part of that, we promised we’d provide unique compensation items for all the players who’ve supported us this far. They’re included in this update, and frankly, look amazing. Thanks for sticking with us this far. Wear these new masks as a badge of honor going forward. We salute you.

Modding

We have disabled .pak file signature verification in the project. This step allows the game to load unsigned/custom .pak files instead of rejecting them, and enables a much simpler pipeline for creating custom content such as skins, masks, and other visual assets.

Gameplay

  • Fixed an issue with controller deadzone settings, causing it to never be below 0.2 even though the settings said it was lower.
  • Safe doors will now pass through players if a player moves into their path while they are opening.
  • RFID readers will now turn grey once they can no longer be interacted with.
  • Fixed an issue where interrupting a human shield takedown could leave the player stuck.
  • Fixed an issue where players could become stuck in a deployable equipment state while casing, preventing actions such as sprinting.
  • The FBI antenna can now be damaged with the baseball bat in addition to the saw.
  • Reflector shields will now correctly blind players again.
  • Fixed an issue where weapon ammo information would not update correctly when changing mods.
  • Fixed an issue where the ATK7 would not correctly eject ammunition during reloads and could incorrectly retain a round in the chamber. The ATK7 Quick Mag now also has the same ammo pickup rate as its other magazines.
  • Players can now shoot open safe deposit boxes.

Balance

  • Zappers will now die when their battery is detonated.
  • Fixed an issue where Nader would get stuck while navigating certain areas, such as when rappelling or crawling.
  • Fixed an issue where using the legacy controller button layout occasionally caused inputs to be registered twice.
  • Slightly reduced the number of enemies that spawn across all difficulties.
  • Improved enemy coordination during assaults, with enemies now forming larger squads and attacking from more focused directions. Most special enemies will also gravitate towards groups, making them harder to isolate.
  • Fixed an issue where killing enemies at longer distances would not properly contribute to the assault intensity.
  • HEAT decay now starts 2.5 seconds earlier.
  • Fine-tuned assault pacing on lower difficulties so combat intensity builds up more gradually.
  • Fixed an issue where SWATs would look at their targets through walls, floors, ceilings etc.
  • Slightly faster cop and SWAT speeds
  • Rebalanced Snipers to specialize in breaking armor. Their health damage has been reduced from: 
    • 100 to 30 on Normal
    • 100 to 38 on Hard
    • 200 to 50 on Very Hard
    • 300 to 50 on Overkill
  • Their armor damage multiplier has been increased to x3.
  • On Very Hard and Overkill, Snipers now also take one second longer to line up their shots, giving players more time to react.
  • The dozer faceplate is now about 50% harder to crack. 
    • An estimated 22 -> 33 shot increase using the CAR-4. 
  • Rebalanced Zapper and Nader's weak points. The Nader weak point explosion radius against players has been reduced from 500 to 350, while the explosion can still damage nearby enemies for up to 520 base damage with falloff over distance. The duration of being tased after destroying a Taser's weak point has also been reduced from 6 seconds to 3 seconds.
  • Cloakers will now throw a gas grenade instead of shooting at players they cannot reach, giving them a new way to pressure targets from a distance.
  • Naders are now more aggressive with their throwables. Their grenade cooldown has been reduced from 15 seconds to 3 seconds, their throwing animation is faster, and they can now also throw Frag Grenades.
  • Increased Nader survivability by giving them more health and additional ammo plates.
  • Players can now rotate farther while tased, giving them more freedom to react and fight back.

Skill Changes

New grenade build balance

The aim was to retain the power of grenades, while balancing in-the-moment and total amounts of throwables that players gain access to throughout a heist.

  • New Base values:
    • Starting grenade amount - 3 -> 2
    • Replenishment of throwables from ammo bags: 3 -> 2
  • Base Grenade values:
    • Base damage increased from 350 -> 552 within 2 m, with an additional distance bracket of 2.5 with damage 350
  • Grenadier branch changes:
    • Bombs Away Base: damage bonus 7.5% -> 2.5%
    • Stockpile: Frag grenades Aced - additional grenades 3 -> 2
    • Sudden Impact Aced: additional Frag grenades 3 -> 2
    • Mad Bomber Base: chance to restore 1 grenade 25% -> 15%
    • Mad Bomber Aced: reworked - now secondary grenades are Flashbangs, that do not have a chance to restore a grenade, and are influenced by skills in the Flashpoint skill branch
  • Ammo Specialist branch changes:
    • Munitions Expert Aced: instead of accumulative replenishment based on the amount of invested skill points, the skill increases the amount of throwables restored by an ammo bag charge by 1
    • Ammo Up 1 Aced: additional charges 2 -> 1
    • Utility Belt Base: total throwables increase 2 -> 1
    • Utility Belt Aced: total throwables increase 5 -> 2
    • Premium Bag Base: amount of granted throwables 2 -> 1
  • Fixed an issue where Sunburn, Sunburn Aced, and related flashbang skills stopped functioning after the Unreal Engine 5 update.
  • Munition Expert Aced now grants a fixed bonus instead of scaling with the number of skill points invested.
  • Frag Master Aced grenade clusters now spawn Flash Grenades, which can benefit from other compatible skills.

UI

  • Updated item backgrounds to improve icon readability.
  • Moved mod information to the right side of the screen so related information is displayed together.
  • Added interaction text when deploying road spikes.
  • Updated several item icons to display at a higher resolution.
  • Added new background artwork to vendors' screens.
  • Updated Crimebond logos and naming to better reflect their content.
  • Removed the "Beta" label from Solo Mode.
  • Improved Crimebond navigation, including fixing the shop back button so it correctly returns to the DLC store.
  • Added an animation to the black market inspection screen.
  • Added the "mark enemy" input to the controller reference while viewing through cameras.
  • Fixed an issue where some player names could appear as "User content blocked."
  • Fixed an issue where the lobby could continue displaying the "Any" tactic after the host changed it.
  • Weapon description panels in the inventory can now display sight and perk information.
  • Weapon charms and stickers are now equipped through the mods menu instead of the cosmetics menu.
  • Fixed the sorting order of items in the inventory.

Art

  • Added a burst of money when bags land and restored the leaking money trail on dyed bags.
  • Improved bag physics so bags behave more naturally when moving and landing.
  • Adjusted the sight positioning on the Skogskrigare AG-9.

Audio

  • Added additional sound effects to destructible objects such as cans, glasses, cups, vases, and fruit.
  • Enemy Gunfire Sound Changes - Created individual gunfire sounds for each cop and SWAT type.
  • Added cone attenuation to Cops and SWAT gunfire - Easier to hear when you're being fired on.
  • Added Individual Gunfire sounds and cone attenuation to Crew AI.

Heist Changes

Most heists have had VO, and text has been changed to accommodate the new story and campaign mode. We won’t mention them all here to not overfill the changelog.

Dirty Ice

  • Improved several interactions and objectives. Including clearer phone interactions, more reliable Shade dialogue, and giving players slightly more time to reach the manager after calling her.
  • Added a pocket drill to the workshop door when the heist goes loud. Also fixed the flare objective appearing before any loot had been collected.

Gold & Sharke

  • Fixed an issue where pedestrians outside could detect masked players through the large ground-floor windows during stealth. These windows can once again be seen through normally once the heist goes loud.
  • Added a counter to the optional "Steal All Loot" objective so players can see how many bags remain.

99 Boxes

  • Fixed an issue where deployable tools could not be placed on certain surfaces.
  • Ziplines can now be used again.
  • The "No Stone Unturned" challenge now correctly counts bags being carried when the heist is completed.

Road Rage

  • Fixed an issue where the armored transport could end up sideways on the final ramp.

Touch the Sky

  • Improved the piano interaction area and added the correct localized interaction prompt.
  • Fixed an issue where players could become stuck behind the breached doors in Mason's office.
  • Fixed an issue where Mason could incorrectly become outlined on Normal difficulty when near the couches.
  • Fixed an issue where the poison could appear on Normal difficulty despite not being required.
  • Fixed an issue where Overkill Weapons could be delivered out of reach when called from the staircase.
  • Fixed an issue where Mason could continue speaking over the PA after being killed.
  • Fixed an issue where Mason remained outlined on Normal difficulty after the alarm was triggered.
  • Fixed an issue where the waypoint for preplanning C4 would fail to appear after going loud if the panic room had already been discovered.
  • Fixed an issue where secure-loot waypoints could remain after all loot, including the cat figurines, had been secured.

Boys in Blue

  • Fixed an issue where guards could see players through a blacked-out window that players could not see through.

First World Bank

  • Fixed an issue where the elevator could close during the preplanning thermite setup, potentially softlocking the heist.
  • Fixed an issue where the endless assault could begin too early, making bag extraction significantly more difficult than intended.

Syntax Error

  • Made several quality-of-life improvements, including a visible 10-second computer hack, an interactable safe code, a keypad waypoint after finding the code, improved lure visibility, additional voice lines, and more body disposal locations.

Houston Breakout

  • Adjusted the blue keycard search behavior so guards now search only the rotunda and hallway. The waypoint remains active in loud to ensure players can still locate the keycard when needed.

Delivery Charge

  • Fixed an issue where AI had difficulty navigating into the vault.
  • Fixed an issue where AI could not properly enter or exit shipping containers.

Known Issues

  • Campaign - We are aware of several instances of outdated mission objectives and subtitles in Boys in Blue, Fear & Greed, and Syntax Error. If you discover any more, especially in non-English, please report them as best you can.
  • Combining the Haymaker weapon perk and the Hidden Blade skill causes a conflict, resulting in the throwing knife being consumed without killing the enemy.
  • Shooting Range - If the Interceptor Overkill Weapon is equipped, the phones held by the mannequin characters will be misaligned.
  • Emote preview won’t show secondary items, such as the coin in a coin flip.
  • Weapon perks lack an in-game explanation of equipped and persistent weapon perks. Equipped perks have a blue hand icon, and persistent perks have a green holster icon.
  • When stealing a Crimebond item while at maximum renown level, it is currently not possible to regain those levels.
  • The background image in the vendor’s menu shows weapons that cannot actually be bought in the weapons vendor.
  • The “owned” checkmark won’t properly appear on purchased items in the in-game shop UI.
  • Changing the paint colors on any Weapon does not take effect on the next heist you play after customisation, but will correct itself on the second or third heist.

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

]]>
PAYDAY 3: Behind the Scenes with Andrej #8 – Anniversary Edition https://www.paydaythegame.com/news/payday3/2026/09/bts-andrej-8/ Sat, 19 Sep 2026 16:00:17 +0000 https://www.paydaythegame.com/?p=194794

Welcome to a special Anniversary Edition of our Behind the Scenes!

Join Andrej for a full 20 minutes of PAYDAY 3, as he takes us through what’s new, what’s happening behind the scenes, and what’s coming up for the game.

So mask up, grab a cup of coffee, and settle in for this unrated Behind the Scenes!

]]>
PAYDAY 2: Update 248.1 Changelog https://www.paydaythegame.com/news/payday2/2026/09/payday-2-update-248-1-changelog/ Thu, 17 Sep 2026 18:03:55 +0000 https://store.steampowered.com/news/app/218620/view/694272557720797320 Hello heisters!

We saw performance issues for quite a few players since the engine upgrade and finally narrowed it down to faulty “Garbage Collection”. These fixes should resolve the issue some players were having where the game would repeatedly stutter or freeze.

We also saw the reports that came in regarding our first heist Under the Hammer, and put together a list of fixes and changes based on the feedback. There are still a few known issues left along with general performance issues we’ll keep looking into.

PAYDAY 2: Update 248.1 Changelog
Download Size: 45MB

General
  • Fixed frequent stuttering related to LUA garbage collection on certain systems

  • Fixed converted Zeal Heavy Swat enemies having incorrect outlines

  • Updated localization files

Heists
  • Fixed missing glowing indicators while playing on low graphics settings on several heists like The Diamond Heist, Lost In Transit and Under The Hammer

  • Under The Hammer

    • Improved performance (Will keep trying to improve it further)

    • Added a small table in the auctioneer office to allow VR players to jump over the lasers in stealth

    • Added the ability to press the purple buttons by meleeing them (Just for fun)

    • Changed the tag color on side loot items to be easier to find

    • Increased the interaction range on the car keys

    • Increased the chances for folders and kiosks on the ground floor to contain hints

    • Increased the interrupt range on civilians running for the panic buttons from 3 to 5m

    • Removed floating counter objects that were being picked up by HUD mods

    • The fire extinguishers can now be grabbed sooner in loud

    • Fixed outside guards being able to detect players through the windows while inside the vehicle hall

    • Fixed camera operators being able to detect players through the windows of security booths

    • Fixed NPCs being able to detect players through the “Antique Car”

    • Fixed the outer sector box not providing cover

    • Fixed the “Flash Auction” achievement not triggering if anyone has ECM jammers in their inventory, instead if anyone uses one

    • Fixed a crash when closing certain security doors

    • Fixed a crash related to using the aced “kickstarter” skill on the Apollonius cutter

    • Fixed a collision issue that could prevent lootbags from being picked up inside the vault

    • Fixed a few instances where the sun was leaking

    • Fixed cowardly first responder staying in one of the police cars while his twin does the work for him

    • Fixed a potential softlock when the alarm is risen while driving the truck to the garage

    • Fixed a part of the library skylight not breaking correctly when cops jump down on it

    • Fixed laser emitters in the auctioneer office disappearing in loud

    • Changed the Auctioneers shotgun to use a short stock to prevent clipping issues

  • Crude Awakening

    • Fixed an issue where the visual armor on Gabriel Santiago would be aligned differently for drop-ins

Weapons
  • Added new ammo pickup category for the “Breaker 12G” and “Karussell Revolving Shotgun”

    • Breaker 12G now has higher pickup rates

    • Karussell has lower pickup rates

  • Fixed the “Vintage Sight” being able to drop from card drops

  • Fixed the”Vintage Sight” floating when applied on the “KETCHNOV Byk-1”


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select “Properties” from the menu. Under the tab “LOCAL FILES” select “VERIFY INTEGRITY OF GAME FILES…”. The process may take some time to finish.

Sidetrack Games ːthedː

]]>
PAYDAY 2: Under The Hammer Heist https://www.paydaythegame.com/news/payday2/2026/09/payday-2-under-the-hammer-heist/ Tue, 15 Sep 2026 13:03:43 +0000 https://store.steampowered.com/news/app/218620/view/710034522707591535 Hello Bidders!

Long before the events of the White House heist, help Bain obtain an item that will lead to a lost lost fortune.

The New Under The Hammer Heist Pack

https://store.steampowered.com/app/5149580/PAYDAY_2_Under_the_Hammer_Heist/

Raise up your paddles, and make your bids. Featuring a new heist, a unique shotgun, new hammer melee, 2 masks and a free sight!

  • The Under the Hammer Heist

  • The Karussell Revolving Shotgun

  • The Last Call melee weapon

  • The Comedy and The Tragedy masks

  • Everyone who completes the “BFD Junior” achievement will unlock the new “Vintage Sight” regardless if you own the dlc or not!

Read more about it on the store page here:

Update 248 Changelog

Find the Changelog Here!

Keep those lasers burning!

Sidetrack Games – An Outsourced Studio

]]>
PAYDAY 2: Update 248 Changelog https://www.paydaythegame.com/news/payday2/2026/09/payday-2-update-248-changelog/ Tue, 15 Sep 2026 13:03:06 +0000 https://store.steampowered.com/news/app/218620/view/710034522707592041 Hello heisters!

Got an new update for you all, to coincide with the new content drop. Incase you missed it, the new Under The Hammer Heist DLC has been released! Check it out:https://store.steampowered.com/app/5149580/PAYDAY_2_Under_the_Hammer_Heist/

PAYDAY 2: Update 248 Changelog
Download Size: 1.7 GB

General
  • Added the option to change the output audio device

  • Fixed a crash related to lootbags in VR

Interface
  • Fixed mission ending dialog being delayed when the player has gone down multiple times

  • Fixed a crash on the Epic Game Store when opening the “Edit Game Settings” menu in lobbies

Heists

Art Gallery/Framing Frame Day 1

  • Adjusted culling portals to avoid vanishing props through a far away doorway when standing inside the storage room

Weapons
  • Fixed flamethrower firing sounds not stopping when tap firing

  • Fixed enemy weapons being too loud

  • Fixed missing gadget mounts when equipping “McShay Mod Pack” parts on the AK weapon group

  • Arbiter Grenade Launcher

    • Increased basic fragmentation ammo damage to from 480 to 500 (This allows it to one-shot light swat on direct impact on higher difficulties)

  • Commando 553 Rifle

    • Fixed using the incorrect skin pattern UVs when equipping the “Enhanced Grip”


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select “Properties” from the menu. Under the tab “LOCAL FILES” select “VERIFY INTEGRITY OF GAME FILES…”. The process may take some time to finish.

Sidetrack Games ːthedː

]]>
PAYDAY 2: Update 247.3 Changelog https://www.paydaythegame.com/news/payday2/2026/09/payday-2-update-247-3-changelog/ Thu, 03 Sep 2026 15:14:34 +0000 https://store.steampowered.com/news/app/218620/view/701026055100564020 Hello heisters!

Another round of fixes. We’re still looking into the performance issues from the v3 engine update, thank you for understanding and helping us in the bug report forums with all the information provided!

This update focuses on some small fixes along with some inventory cleanup to help with some mods removing items from inventories when being disabled. We’re developing a new cleanup system for inventories to not destroy items forever if you accidentally open your inventory with mods disabled but with all save data related changes we’re testing it thoroughly.

PAYDAY 2: Update 247.3 Changelog
Download Size: 16 GB

This is the first build on our new build automation so this will be larger than usual- future patches will be much smaller.

Weapons
  • Added a special cleanup case for weapons to prevent modded charms from erasing the entire weapon if the charm stops existing – better late than never!

    • Note: Because of the limited information present in saves charms have the ID prefix wpn_fps_upg_charm_ and only modded charms that follow that naming scheme will clean up in this way, thankfully that is most weapon charm mods!

  • Fixed the “Aran G2” sniper rifle mistakenly not using skill based damage bonuses

  • Fixed some akimbo variants of some guns not using their respective stat boost mods

  • Fixed Kross Vertex SMG default sling mount vanishing

Main Menu
  • Fixed some graphical errors in the main menu background

Heists
Hotline Miami
  • Fixed meth cooking instructions being blurry when playing on lower texture quality

The Safehouse
  • Fixed shadow when the roulette table is not present in Bonnie’s corner

  • Fixed more misc props having arbitrary lower texture quality

Beneath The Mountain
  • Fixed team Ai getting stuck above the elevator shaft if a peer leaves the lobby there

Art Gallery
  • Fixed several bag stuck spots around the rooftop windows

  • Fixed the left side door not being openable ;)


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select “Properties” from the menu. Under the tab “LOCAL FILES” select “VERIFY INTEGRITY OF GAME FILES…”. The process may take some time to finish.

]]>
PAYDAY 3: Update 3.8.1 Changelog https://www.paydaythegame.com/news/payday3/2026/08/update-3-8-1/ Thu, 27 Aug 2026 12:30:31 +0000 https://www.paydaythegame.com/?p=194655

We are now rolling out a new Hotfix to address some of the issues that came up with the 3.8 Update.

The update is now live on Steam, Epic Games Store and PlayStation 5.
XBOX and Microsoft Store players will receive the hotfix later today.

Changelog

  • Fixed AI targeting through smoke not being applied correctly, resulting in the smoke not protecting the player as intended.
  • Fixed the vision code of AI in stealth; their vision would detect players at a higher elevation than before the update.
  • Prevented audio from muting randomly during heists.
  • Fixed audio issues in the Tutorial, Penthouse, and the main menu.
  • Fixed the “back” button in the purchase menus not working when using a keyboard.
  • PC (Steam, Epic, Windows Store)
    • Fixed DualSense (PS5) controllers not working on PC.
      Steam Players who force-enabled Steam Input in order to play with PS5 controllers prior to this update can now disable it again if desired.
  • PS5
    • Fixed some DualSense controller vibrations not working consistently.
  • XBOX
    • Players can no longer join lobbies that are set to 'Invite-only' without an invite.

Heists

Turbid Station

  • Fixed AI getting stuck in the basement.

Gold & Sharke + Rock the Cradle

  • Fixed Shields getting stuck in certain spawn locations.

Boys in Blue

  • Fixed AI getting stuck near the back gate.
  • Fixed the lighting in the evidence room.

Houston Breakout

  • Fixed AI getting stuck.

Fear & Greed

  • Fixed Crew AI from getting stuck on the roof.

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 3. Select “Properties” from the menu. Under the tab “LOCAL FILES” select “VERIFY INTEGRITY OF GAME FILES…”. The process may take some time to finish.

]]>
PAYDAY: Aces High is coming to Steam Frame! https://www.paydaythegame.com/news/aceshigh/2026/08/payday-aces-high-is-coming-to-steam-frame/ Wed, 26 Aug 2026 12:34:24 +0000 https://store.steampowered.com/news/app/3456660/view/676251999262474461 Hi Aces and other Heisters!

We’re excited to announce that PAYDAY: Aces High is being developed for Steam Frame! Take your heisting skills to the next level on the new wireless VR headset from Valve.

It’s the same version on the Steam store as the SteamVR version, so make sure to WISHLIST the game today and get ready to play Aces High the way YOU want to!

Wishlist PAYDAY Aces High now! ❤♠♦♣

https://store.steampowered.com/app/3456660/PAYDAY_Aces_High/

If you want to find other players or get more info, be sure to join our Discord channels

https://discord.com/invite/paydaygame

Follow us on other Social Media channels

https://linktr.ee/paydayaceshigh

]]> PAYDAY 3: Update 3.8 Changelog https://www.paydaythegame.com/news/payday3/2026/08/update-3-8/ Tue, 25 Aug 2026 14:00:47 +0000 https://www.paydaythegame.com/?p=194612

Today’s update brings the long awaited Unreal Engine 5 upgrade to PAYDAY 3, which allows us to begin paving the road to improving the game in new ways, as well as a significant reduction in storage space needed for the game (from 65GB to ~45GB).

We’re also introducing a Cook Off Rework, featuring new lighting, removal of Bag Limits (cook to your heart’s content) and more!

Today is also the day where, as we mentioned in The Future of PAYDAY with Paul, all paid Heist DLCs were delisted from all storefronts. In the upcoming September Update, all heists, past and future, will be included as part of the PAYDAY 3 base game! Please read this post for further details.

Feature

  • Upgraded Game Engine to Unreal Engine 5
  • Cook Off Rework
  • New Contracts

Gameplay

  • Adjusted the escape van’s center of mass to prevent it from bouncing up and down while moving.
  • Fixed an issue that prevented AI from taking cover behind first responder police cars.
  • Fixed an issue where some moving objects could flicker due to incorrect position and velocity calculations.
  • Fixed an issue in Art Gallery, Turbid Station, and Delivery Charge where moving cameras, sensors, and drones would not move correctly for clients.
  • Fixed an issue where applying multiple cosmetics at once could cause players to get stuck on the “Getting Ready” screen.
  • Fixed an issue where preplaning favors were consumed with every restart of the heist by the player.
  • Fixed an issue from the Techie enemy AI where the teammate HUD would not update correctly while the glitch effect was active.
  • Fixed an issue where the host couldn't restart the heist from the result screen if they created a party with clients.

Skills

  • Fixed an issue where the Bastion and Rabid skills did not correctly prevent stagger effects.

Art

  • Fixed an issue where crow animations could appear distorted due to incorrect texture settings.
  • Unified ambient occlusion values across the game for more consistent lighting and shading.

Tech

  • Improved clarity when using Upscalers and Anti-Aliasing.
  • Enabling DLSS, FSR, or XeSS will now automatically display the corresponding Anti-Aliasing option in the settings menu instead of showing "None".
    • This is a visual change only and does not affect graphics or performance.
  • Improved performance by optimizing texture sizes and memory usage.
  • Updated DLSS to version 8.5.0
  • Updated FSR to version 4.0.3
  • Updated XeSS to version 5.5
  • Optimized textures used on world objects to improve texture handling and performance.

Heists

99 Boxes

  • Fixed an issue where players could be blocked from entering the central warehouse yard.
  • Updated the degrading bag timers so they better match the timer shown in the HUD.
  • Fixed an issue where players could get stuck inside container doors in the warehouse.
  • Fixed an issue where Crew AI could leave the containers during stealth, unintentionally alerting guards and cameras.

Turbid Station

  • Updated the board interaction in Turbid Station to use the localized “Take a note” text instead of “Memorize”.

Cook Off

  • Updated the estimated payout display in Cook Off to values up to 1,000,000,000.

Delivery Charge

  • Removed an extra escape van that could continuously fall through the level.
  • Fixed an issue in Delivery Charge where guards could attempt to walk into the space occupied by the money truck.

Shopping Spree

  • Fixed an issue where guards could escort players through the roped-off escalator.

Tutorial

  • Fixed an issue where players could access the room behind the vault.
  • Fixed an issue where players could fall out of bounds through a vent in an out-of-bounds area.
  • Disabled the Micro Camera in the tutorial.
  • Fixed an issue in the tutorial where the train’s window lights were not displayed correctly.

Known Issues

  • The Sunburn skill does not correctly apply its debuff.
  • Enemies can see players through smoke.
  • Zappers sometimes have difficulty targeting players.
  • The Weapon Experience/Favor Tab may sometimes not be accessible on the Heist Results Screen.
  • PC
    • The FSR Frame Interpolator setting currently doesn't function correctly. 
    • No input is currently detected from PlayStation Controllers.
      • Temporary Workaround for Steam: Force-enable Steam Input for PlayStation Controllers in Steam's PAYDAY 3 Properties, however, XBOX Glyphs (button icons) will be displayed in-game instead of PlayStation Glyphs.
    • (Steam) Canceling a menu purchase of a mod or weapon with the escape key won’t work. Press to decline with the mouse, or complete the purchase to exit the prompt.
  • XBOX
    • Some players are able to join Invite-only lobbies without being invited by the lobby leader.
  • Heists
    • A rare lighting bug can occur on several heists where a flat, static plane of shadow can appear.
    • Turbid Station
      • SWAT units may be unable to leave their spawn points resulting in fewer enemies.
      • Enemies can unintentionally walk and shoot through one of the basement doors.
    • Fear & Greed
      • Crew AI (Bots) may be unable to move from their spawn location on the roof.
    • Boys in Blue
      • SWAT units may be unable to navigate around the gate at the back of the inner courtyard.
      • The colors in the evidence room may appear desaturated.
    • Delivery Charge
      • In rare cases, game sounds may cease to function other than Gunshots and Sound Effects.

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 3. Select “Properties” from the menu. Under the tab “LOCAL FILES” select “VERIFY INTEGRITY OF GAME FILES…”. The process may take some time to finish.

]]>