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	<title>PAYDAY 3 News &#8226; PAYDAY Official Site</title>
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	<link>https://www.paydaythegame.com/news/category/payday3/</link>
	<description>The official home for the Co-op Heisting FPS game series. Rob Banks, Get Paid!</description>
	<lastBuildDate>Thu, 27 Aug 2026 13:21:17 +0000</lastBuildDate>
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	<item>
		<title>PAYDAY 3: Update 3.8.1 Changelog</title>
		<link>https://www.paydaythegame.com/news/payday3/2026/08/update-3-8-1/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Thu, 27 Aug 2026 12:30:31 +0000</pubDate>
				<category><![CDATA[PAYDAY 3]]></category>
		<category><![CDATA[PAYDAY 3 Changelogs]]></category>
		<guid isPermaLink="false">https://www.paydaythegame.com/?p=194655</guid>

					<description><![CDATA[We are now rolling out a new Hotfix to address some of the issues that came up with the 3.8 Update.]]></description>
										<content:encoded><![CDATA[
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	<p>We are now rolling out a new Hotfix to address some of the issues that came up with the <a href="/news/payday3/2026/08/update-3-8/" target="_blank" rel="noopener">3.8 Update</a>.</p>
<p>The update is now live on Steam, Epic Games Store and PlayStation 5.<br />
XBOX and Microsoft Store players will receive the hotfix later today.</p>
</div>




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		<div class="wpb_wrapper">
			<!--supportquestionhot-->


<!-- Changelog -->
<div class="supportquestiondivider">
	<h2 id="changelog"><span class="h2span">Changelog</span></h2>
	
	<ul >
		<li>Fixed AI targeting through smoke not being applied correctly, resulting in the smoke not protecting the player as intended.</li>
		
		<li>Fixed the vision code of AI in stealth; their vision would detect players at a higher elevation than before the update.</li>
		
		<li>Prevented audio from muting randomly during heists.</li>

		<li>Fixed audio issues in the Tutorial, Penthouse, and the main menu.</li>
		
		<li>Fixed the “back” button in the purchase menus not working when using a keyboard.</li>

		<li><b>PC <i>(Steam, Epic, Windows Store)</i></b>
			<ul>
				<li>Fixed DualSense (PS5) controllers not working on PC.<br />
				<em>Steam Players who force-enabled Steam Input in order to play with PS5 controllers prior to this update can now disable it again if desired.</em></li>
			</ul>
		</li>

		<li><b>PS5</b>
			<ul>
				<li>Fixed <em>some</em> DualSense controller vibrations not working consistently.</li>
			</ul>
		</li>
		<li><b>XBOX</b>
			<ul>
				<li>Players can no longer join lobbies that are set to 'Invite-only' without an invite.</li>
			</ul>
		</li>
	</ul>

</div>



<!-- HEISTS -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="heists"><span class="h2span">Heists</span></h2>
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Turbid Station
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Fixed AI getting stuck in the basement.</li>
			</ul>
		</div>
	</div>
	
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Gold &amp; Sharke + Rock the Cradle
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Fixed Shields getting stuck in certain spawn locations.</li>
			</ul>
		</div>
	</div>
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Boys in Blue
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Fixed AI getting stuck near the back gate.</li>
				<li>Fixed the lighting in the evidence room.</li>
			</ul>
		</div>
	</div>
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Houston Breakout
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Fixed AI getting stuck.</li>
			</ul>
		</div>
	</div>
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Fear &amp; Greed
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Fixed Crew AI from getting stuck on the roof.</li>
			</ul>
		</div>
	</div>
	
	
	
</div>

		</div>
	</div>

<div class="wpb_text_column wpb_content_element " >
	<p><em>Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.</em></p>
<p><em>If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 3. Select &#8220;Properties&#8221; from the menu. Under the tab &#8220;LOCAL FILES&#8221; select &#8220;VERIFY INTEGRITY OF GAME FILES&#8230;&#8221;. The process may take some time to finish.</em></p>
</div>




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		</div>
	</div> 
</div></div>
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			</item>
		<item>
		<title>PAYDAY 3: Update 3.8 Changelog</title>
		<link>https://www.paydaythegame.com/news/payday3/2026/08/update-3-8/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Tue, 25 Aug 2026 14:00:47 +0000</pubDate>
				<category><![CDATA[PAYDAY 3]]></category>
		<category><![CDATA[PAYDAY 3 Changelogs]]></category>
		<guid isPermaLink="false">https://www.paydaythegame.com/?p=194612</guid>

					<description><![CDATA[The August Update brings the upgrade to Unreal Engine 5, the rework of Cook Off, new contracts, and more!]]></description>
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	<p><iframe title="PAYDAY 3: August 2026 UE5 Update is LIVE" width="1280" height="720" src="https://www.youtube.com/embed/7ScuiA0Z4fk?feature=oembed&rel=0&playsinline=1&modestbranding=1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
</div>




<div class="wpb_text_column wpb_content_element " >
	<p>Today&#8217;s update brings the long awaited <strong>Unreal Engine 5</strong> upgrade to <strong>PAYDAY 3</strong>, which allows us to begin paving the road to improving the game in new ways, as well as a <em>significant</em> reduction in storage space needed for the game (from 65GB to ~45GB).</p>
<p>We&#8217;re also introducing a <strong>Cook Off Rework</strong>, featuring new lighting, removal of Bag Limits (cook to your heart&#8217;s content) and more!</p>
<p>Today is also the day where, <a href="/news/payday3/2026/08/future-ep4/" target="_blank" rel="noopener">as we mentioned in The Future of PAYDAY with Paul</a>, <strong>all paid Heist DLCs were delisted from all storefronts.</strong> In the upcoming <strong>September Update</strong>, <em>all</em> heists, past and future, will be included as part of the PAYDAY 3 base game! <a href="/news/payday3/2026/08/future-ep4/" target="_blank" rel="noopener">Please read this post for further details.</a></p>
</div>




	<div class="wpb_raw_code wpb_raw_html wpb_content_element" >
		<div class="wpb_wrapper">
			<!--supportquestionhot-->


<!-- Feature -->
<div class="supportquestiondivider supportquestionhot">
	<h2 id="feature"><span class="h2span">Feature</span></h2>
	
	<ul >
		<li><b>Upgraded Game Engine to Unreal Engine 5</b></li>
		<li><b>Cook Off Rework</b></li>
		<li><b>New Contracts</b></li>
	</ul>

</div>


<!-- Gameplay -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="gameplay"><span class="h2span">Gameplay</span></h2>
	
	<ul >
		<li>Adjusted the escape van’s center of mass to prevent it from bouncing up and down while moving.</li>
		<li>Fixed an issue that prevented AI from taking cover behind first responder police cars.</li>
		<li>Fixed an issue where some moving objects could flicker due to incorrect position and velocity calculations.</li>
		<li>Fixed an issue in Art Gallery, Turbid Station, and Delivery Charge where moving cameras, sensors, and drones would not move correctly for clients.</li>
		<li>Fixed an issue where applying multiple cosmetics at once could cause players to get stuck on the “Getting Ready” screen.</li>
		<li>Fixed an issue where preplaning favors were consumed with every restart of the heist by the player.</li>
		<li>Fixed an issue from the Techie enemy AI where the teammate HUD would not update correctly while the glitch effect was active.</li>
		<li>Fixed an issue where the host couldn't restart the heist from the result screen if they created a party with clients.</li>
	</ul>

</div>


<!-- Skills -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="skills"><span class="h2span">Skills</span></h2>
	
	<ul >
		<li>Fixed an issue where the Bastion and Rabid skills did not correctly prevent stagger effects. </li>
	</ul>

</div>


<!-- Art -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="art"><span class="h2span">Art</span></h2>
	
	<ul >
		<li>Fixed an issue where crow animations could appear distorted due to incorrect texture settings.</li>
		<li>Unified ambient occlusion values across the game for more consistent lighting and shading.</li>
	</ul>

</div>



<!-- Tech -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="tech"><span class="h2span">Tech</span></h2>
	
	<ul><li>Improved clarity when using Upscalers and Anti-Aliasing.</li><li>Enabling DLSS, FSR, or XeSS will now automatically display the corresponding Anti-Aliasing option in the settings menu instead of showing "None".<ul><li>This is a visual change only and does not affect graphics or performance.</li></ul></li><li>Improved performance by optimizing texture sizes and memory usage.</li><li>Updated DLSS to version 8.5.0</li><li>Updated FSR to version 4.0.3</li><li>Updated XeSS to version 5.5</li><li>Optimized textures used on world objects to improve texture handling and performance.<br></li></ul>

</div>




<!-- HEISTS -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="heists"><span class="h2span">Heists</span></h2>
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						99 Boxes
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Fixed an issue where players could be blocked from entering the central warehouse yard.</li>
				<li>Updated the degrading bag timers so they better match the timer shown in the HUD.</li>
				<li>Fixed an issue where players could get stuck inside container doors in the warehouse.</li>
				<li>Fixed an issue where Crew AI could leave the containers during stealth, unintentionally alerting guards and cameras.</li>
			</ul>
		</div>
	</div>
	
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Turbid Station
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Updated the board interaction in Turbid Station to use the localized “Take a note” text instead of “Memorize”.</li>
			</ul>
		</div>
	</div>
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Cook Off
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Updated the estimated payout display in Cook Off to values up to 1,000,000,000.</li>
			</ul>
		</div>
	</div>
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Delivery Charge
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Removed an extra escape van that could continuously fall through the level.</li>
				<li>Fixed an issue in Delivery Charge where guards could attempt to walk into the space occupied by the money truck.</li>
			</ul>
		</div>
	</div>
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Shopping Spree
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Fixed an issue where guards could escort players through the roped-off escalator.</li>
			</ul>
		</div>
	</div>
	
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Tutorial
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Fixed an issue where players could access the room behind the vault.</li>
				<li>Fixed an issue where players could fall out of bounds through a vent in an out-of-bounds area.</li>
				<li>Disabled the Micro Camera in the tutorial.</li>
				<li>Fixed an issue in the tutorial where the train’s window lights were not displayed correctly.</li>
			</ul>
		</div>
	</div>
	
	
</div>



<!-- KNOWN ISSUES -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="issues"><span class="h2span"><i class="fa-solid fa-triangle-exclamation"></i> Known Issues</span></h2>
	
	<ul>
	<li>
The Sunburn skill does not correctly apply its debuff.
</li>
	<li>
Enemies can see players through smoke.
</li>
	<li>
Zappers sometimes have difficulty targeting players.
</li>
	<li>
The Weapon Experience/Favor Tab may sometimes not be accessible on the Heist Results Screen.
</li>

<li><b>
PC
</b><ul><li>
The FSR Frame Interpolator setting currently doesn't function correctly.&nbsp;
</li><li>
No input is currently detected from PlayStation Controllers.
<ul><li><i>
Temporary Workaround for Steam:</i> Force-enable <i>Steam Input</i> for PlayStation Controllers in Steam's PAYDAY 3 Properties, however, XBOX Glyphs (button icons) will be displayed in-game instead of PlayStation Glyphs.
</li></ul></li><li>
(Steam) Canceling a menu purchase of a mod or weapon with the escape key won’t work. Press to decline with the mouse, or complete the purchase to exit the prompt.
</li></ul></li><li><b>
XBOX
</b><ul><li>
Some players are able to join Invite-only lobbies without being invited by the lobby leader.
</li></ul></li><li><b>
Heists
</b><ul><li>
A rare lighting bug can occur on several heists where a flat, static plane of shadow can appear.
</li><li><b>
Turbid Station
</b><ul><li>
SWAT units may be unable to leave their spawn points resulting in fewer enemies.
</li><li>
Enemies can unintentionally walk and shoot through one of the basement doors.
</li></ul></li><li><b>
Fear &amp; Greed</b><ul><li>

Crew AI (Bots) may be unable to move from their spawn location on the roof.
</li></ul></li><li><b>
Boys in Blue
</b><ul><li>
SWAT units may be unable to navigate around the gate at the back of the inner courtyard.
</li><li>
The colors in the evidence room may appear desaturated.
</li></ul></li><li><b>
Delivery Charge</b><ul><li>

In rare cases, game sounds may cease to function other than Gunshots and Sound Effects.</li></ul></li></ul></li></ul>

	
</div>


		</div>
	</div>

<div class="wpb_text_column wpb_content_element " >
	<p><em>Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.</em></p>
<p><em>If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 3. Select &#8220;Properties&#8221; from the menu. Under the tab &#8220;LOCAL FILES&#8221; select &#8220;VERIFY INTEGRITY OF GAME FILES&#8230;&#8221;. The process may take some time to finish.</em></p>
</div>




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		<item>
		<title>PAYDAY 3: Behind the Scenes with Andrej #7</title>
		<link>https://www.paydaythegame.com/news/payday3/2026/08/bts-andrej-7/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Sat, 22 Aug 2026 13:00:24 +0000</pubDate>
				<category><![CDATA[PAYDAY 3]]></category>
		<category><![CDATA[PAYDAY 3 Dev Blogs]]></category>
		<guid isPermaLink="false">https://www.paydaythegame.com/?p=194548</guid>

					<description><![CDATA[After a relaxing vacation, the team is back and ready to dive into everything coming up for PAYDAY 3!]]></description>
										<content:encoded><![CDATA[
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			<iframe src="https://www.youtube.com/embed/kNYzs1XEObU?rel=0&playsinline=1&modestbranding=1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen=""></iframe>
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<div class="wpb_text_column wpb_content_element " >
	<p><strong>It’s August!</strong></p>
<div>
<div>
<div>
<div>
<div>
<div>After a relaxing vacation, the team is back and ready to dive into everything coming up for PAYDAY 3!</div>
</div>
</div>
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</div>
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		<title>PAYDAY 3: The Future of PAYDAY with Paul &#8211; Episode 4</title>
		<link>https://www.paydaythegame.com/news/payday3/2026/08/future-ep4/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Thu, 20 Aug 2026 13:00:51 +0000</pubDate>
				<category><![CDATA[PAYDAY 3]]></category>
		<category><![CDATA[PAYDAY 3 Dev Blogs]]></category>
		<guid isPermaLink="false">https://www.paydaythegame.com/?p=194489</guid>

					<description><![CDATA[Paul is back to tell you about what to expect during August and September, and also to highlight a significant change coming soon to PAYDAY 3!]]></description>
										<content:encoded><![CDATA[
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	<p><iframe title="PAYDAY 3: The Future of PAYDAY with Paul - Episode 4" width="1280" height="720" src="https://www.youtube.com/embed/YjeankgbFBM?feature=oembed&rel=0&playsinline=1&modestbranding=1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
</div>




<div class="wpb_text_column wpb_content_element " >
	<p><strong>Paul is back to tell you about what’s coming to PAYDAY 3 in August and September!</strong></p>
<p>This month, we’ll be releasing our Engine Upgrade, <strong>moving the game to Unreal Engine 5</strong> which will allow us to begin paving the road to improving the game in new ways, as well as a <strong>rework of Cook Off!</strong></p>
<p>September will be the 3rd Anniversary of PAYDAY 3’s release, and to celebrate, we’ll be releasing a jam-packed update including a <strong>Campaign Mode</strong> featuring a completely rewritten storyline, <strong>Weapon Perks</strong>, a <strong>Shooting Rang</strong>e, Enemy Improvements, a new <strong>Paid Crimebond Collection</strong> with an old fan favorite weapon to unlock, and more!</p>
<p>But we’d like to highlight the most significant change coming in the September Update:</p>
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	<p><b>That’s right, all Heists in PAYDAY 3 will be available to all players from the September Update!</b></p>
<p>We want to unify the playerbase and give everyone the same ability to play past and future Heists together without having to worry about ownership. A perfect opportunity to play through the new Campaign Mode (and the updated Tutorial we previously released in <a href="/news/payday3/2026/06/update-3-6/#onboarding" target="_blank" rel="noopener">Update 3.6</a>) from start to finish!</p>
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<td><big>In light of this change to heist content in PAYDAY 3, <b>we will be delisting all paid heist DLCs from all storefronts on August 25 2026.</b></big>
<br /><br />
Existing owners of these DLCs will <b>not</b> lose access to any content after this date.</td>
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	<p><b>The following DLCs will be delisted on August 25 2026:</b></p>
<ul>
<li><a href="/payday3/updates/syntaxerror/" target="_blank" rel="noopener">Syntax Error Heist</a></li>
<li><a href="/payday3/updates/boysinblue/" target="_blank" rel="noopener">Boys in Blue Heist</a></li>
<li><a href="/payday3/updates/houstonbreakout/" target="_blank" rel="noopener">Houston Breakout Heist</a></li>
<li><a href="/payday3/updates/fearandgreed/" target="_blank" rel="noopener">Fear &amp; Greed Heist</a></li>
<li><a href="/payday3/updates/partypowder/" target="_blank" rel="noopener">Party Powder Heist</a></li>
<li><a href="/payday3/updates/deliverycharge/" target="_blank" rel="noopener">Delivery Charge Heist</a></li>
<li><a href="/payday3/updates/shoppingspree/" target="_blank" rel="noopener">Shopping Spree Heist</a></li>
</ul>
<p>&nbsp;</p>
<p><b>The following bundles will also be delisted at the same time, which contain one or more of the heist DLCs listed above:</b></p>
<ul>
<li>Chapter 1 &#8211; Syntax Error Bundle</li>
<li>Chapter 2 &#8211; Boys in Blue Bundle</li>
<li>Chapter 3 &#8211; Houston Breakout Bundle</li>
<li>Chapter 4 &#8211; Fear &amp; Greed Bundle</li>
<li>Year 1 Edition / Year 1 Pass</li>
<li>2nd Anniversary Bundle</li>
</ul>
<p>&nbsp;</p>
<p>The <strong>Weapon Pack DLCs</strong>, <strong>Tailor Pack DLCs</strong> and <strong>Character Pack DLCs</strong> are unaffected by these changes and will remain available for purchase.</p>
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	<h2><span class="blah">“What happens if I own one or more heist DLCs?”</span></h2>
<p>If you own any paid heists DLCs prior to them being delisted, either as an individual DLC or as part of a bundle, you’ll have items waiting for you <b>after the release of the September Update. </b></p>
<ul>
<li>If you own <i>any</i> heist DLC, you’ll receive the <em><strong>S40 &#8220;Partisan&#8221; Pistol Variant</strong></em> <em>(Moddable!).</em></li>
<li>For each individual heist DLC you own, you’ll receive a <strong><i>Unique Preset Mask</i></strong> themed around that particular heist.</li>
<li>If you own <i>all seven</i> heist DLCs, you’ll also receive the <strong><i>“Flame Keeper” Preset Mask</i></strong>!</li>
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	<p>We hope you look forward to these changes to PAYDAY 3.</p>
<p><b>Keep those helmets flying!</b></p>
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		<title>PAYDAY 3: Unreal Engine 5 Performance Beta</title>
		<link>https://www.paydaythegame.com/news/payday3/2026/08/ue5-performance-beta/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Fri, 07 Aug 2026 08:00:08 +0000</pubDate>
				<category><![CDATA[PAYDAY 3]]></category>
		<guid isPermaLink="false">https://www.paydaythegame.com/?p=194184</guid>

					<description><![CDATA[Starting now and running over the weekend, we're hosting an Open Beta on Steam focused on performance and stability for Unreal Engine 5 in PAYDAY 3.]]></description>
										<content:encoded><![CDATA[<p><strong>Hello there, Heisters!</strong></p>
<p>Starting now and running over the weekend, we&#8217;re hosting an Open Beta on Steam focused on performance and stability for <strong>Unreal Engine 5</strong> in PAYDAY 3.</p>
<p>To participate, simply select the Open Beta branch in Steam and opt in.</p>
<p>The beta will end on Monday, August 10, at 10am CEST.</p>
<h2><span class="h2span">What we&#8217;re looking for</span></h2>
<p>We&#8217;re looking for feedback on performance and stability as this is a way for us to assess performance and stability across a wider array of hardware configurations.</p>
<p>Any crashes should be submitted using the Crash Reporter that appears after the game crashes. Simply click Send, and we&#8217;ll receive the information we need.</p>
<p>For any issues that don&#8217;t cause a crash, please create a DxDiag information dump and send it to us at the following email address: <a href="mailto:beta.responses@starbreeze.com">beta.responses@starbreeze.com</a></p>
<p><strong>We&#8217;re especially interested in reports about:</strong></p>
<ul>
<li>Graphical corruption or visual issues.</li>
<li>Non-functional or problematic game settings.</li>
<li>Significant frame rate drops while playing.</li>
<li>Differences in loading times.</li>
</ul>
<h2><span class="h2span">Helpful tips</span></h2>
<p>PAYDAY 3 has a built-in FPS counter that can be enabled via: <code>Settings &gt; User Interface &gt; FPS Count</code></p>
<p><strong><img fetchpriority="high" decoding="async" width="1526" height="686" class="aligncenter size-full wp-image-194202" src="http://www.paydaythegame.com/ovk-media/2026/08/FPSToggle.jpg" alt="" srcset="https://www.paydaythegame.com/ovk-media/2026/08/FPSToggle.jpg 1526w, https://www.paydaythegame.com/ovk-media/2026/08/FPSToggle-250x112.jpg 250w, https://www.paydaythegame.com/ovk-media/2026/08/FPSToggle-700x315.jpg 700w, https://www.paydaythegame.com/ovk-media/2026/08/FPSToggle-768x345.jpg 768w, https://www.paydaythegame.com/ovk-media/2026/08/FPSToggle-120x54.jpg 120w" sizes="(max-width: 1526px) 100vw, 1526px" />To create a DxDiag information dump:</strong></p>
<ul>
<li>Open the Start menu in Windows.</li>
<li>Type dxdiag and launch the DirectX Diagnostic Tool.</li>
<li>Click Save All Information in the bottom-right corner to generate a <code>.txt</code> file containing your system information.</li>
</ul>
<p>The information in the DxDiag file is generally not considered sensitive, and we&#8217;ll only use it to investigate performance issues. However, if you have privacy concerns, you can safely remove:</p>
<ul>
<li>Your Machine Name or System Name (depending on your Windows version).</li>
<li>Any file paths containing your username.</li>
<li>Any information that identifies your employer or organization if you&#8217;re using a work PC.</li>
</ul>
<h2><span class="h2span">How to access the Open Beta</span></h2>
<p>The Open Beta runs on a separate branch on Steam.</p>
<p>To switch branches, right-click PAYDAY 3 in your Steam Library and select Properties.</p>
<p><img loading="lazy" decoding="async" width="500" height="284" class="aligncenter size-full wp-image-194236" src="http://www.paydaythegame.com/ovk-media/2026/08/pd3propx.png" alt="" srcset="https://www.paydaythegame.com/ovk-media/2026/08/pd3propx.png 500w, https://www.paydaythegame.com/ovk-media/2026/08/pd3propx-250x142.png 250w, https://www.paydaythegame.com/ovk-media/2026/08/pd3propx-120x68.png 120w" sizes="auto, (max-width: 500px) 100vw, 500px" />In the window that opens, navigate to the Game Versions &amp; Betas tab and select the Open Beta branch from the list.</p>
<p><img loading="lazy" decoding="async" width="1475" height="554" class="aligncenter size-full wp-image-194219" src="http://www.paydaythegame.com/ovk-media/2026/08/SwapVersion.jpg" alt="" srcset="https://www.paydaythegame.com/ovk-media/2026/08/SwapVersion.jpg 1475w, https://www.paydaythegame.com/ovk-media/2026/08/SwapVersion-250x94.jpg 250w, https://www.paydaythegame.com/ovk-media/2026/08/SwapVersion-700x263.jpg 700w, https://www.paydaythegame.com/ovk-media/2026/08/SwapVersion-768x288.jpg 768w, https://www.paydaythegame.com/ovk-media/2026/08/SwapVersion-120x45.jpg 120w" sizes="auto, (max-width: 1475px) 100vw, 1475px" />Then launch the game as normal!</p>
<h2><span class="h2span">Additional information</span></h2>
<p>As the Open Beta runs on a different backend than the live version of PAYDAY 3, your progress will NOT carry over. You&#8217;ll start from the beginning in terms of progression while playing the beta.</p>
<p><strong>How to get level 150 and get $2,400,000</strong></p>
<ul>
<li>Play level Smash and Grab &#8211; Search and Seizure</li>
<li>Plan on Normal and play loud.</li>
<li>Grab 6 bags. IMPORTANT. No more than 6 bags.</li>
<li>Complete the heist</li>
</ul>
<p>Your progress in the Open Beta will not affect your live PAYDAY 3 account. Once you switch back to the live version, you&#8217;ll have your normal progression, weapons, and loadouts exactly as you left them.</p>
<h2><span class="h2span">Known Issues</span></h2>
<ul>
<li>DLSS &amp; TAAU are currently non-functional.
<ul>
<li>AMD FSR3 and Intel XeSS may still be used.</li>
</ul>
</li>
<li>Anti-aliasing cannot be fully disabled.</li>
<li>ModLoader instantly crashes the game.</li>
</ul>
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		<title>PAYDAY 3: Update 3.7 Changelog</title>
		<link>https://www.paydaythegame.com/news/payday3/2026/07/update-3-7/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 09:00:36 +0000</pubDate>
				<category><![CDATA[PAYDAY 3]]></category>
		<category><![CDATA[PAYDAY 3 Changelogs]]></category>
		<guid isPermaLink="false">https://www.paydaythegame.com/?p=194086</guid>

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	<p><iframe loading="lazy" title="PAYDAY 3: July 2026 Update is HERE" width="1280" height="720" src="https://www.youtube.com/embed/FzaVeiNoRuY?feature=oembed&rel=0&playsinline=1&modestbranding=1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><b>Happy Summer Heisters!</b></p>
<p>As we talked about in our recent <a href="https://youtu.be/dyS8YAeNSEk?t=203" target="_blank" rel="noopener">Future of PAYDAY with Paul Video</a>, July&#8217;s update is a smaller one as most of the PAYDAY 3 team is out on vacation.</p>
<p>That said, <b>the team has been hard at work at revamping 99 Boxes!<br />
</b>Much like the recent Turbid Station and Touch the Sky reworks,<b> the 99 Boxes rework</b> includes changes to objectives, item placement, lighting and more.</p>
<p><a href="https://youtu.be/LBhEd3mTnyc" target="_blank" rel="noopener">Take a look at the recent Behind the Scenes Video</a> where some of the devs go through many of these changes. <b>Give it a try, let us know what you think, and happy heisting!</b></p>
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	<h2 id="feature"><span class="h2span">Feature</span></h2>
	
	<ul>
		<li><b>99 Boxes reworked</b>
			<ul>
				<li>Objective flow has been improved. </li>
				<li>The environment's lighting has been improved.</li>
				<li>Multiple QoL updates. </li>
			</ul>
		</li>
		<li><b>New Contract</b></li>
	
	</ul>

</div>




<!-- Tech Changes -->
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	<h2 id="tech"><span class="h2span">Tech Changes</span></h2>
	
	<ul >
		<li>Set the Teammate Suspicious Detection setting to be Advanced by default.</li>
		<li>Fixed an issue where some players would crash on their mask inventory after previously modding the game.</li>
	</ul>

</div>


<!-- Gameplay -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="gameplay"><span class="h2span">Gameplay</span></h2>
	
	<ul >
		<li>Fixed an issue on XBOX where key icons could disappear.</li>
		<li>Updated the text informing the player of having maximized the HEAT level.</li>
	</ul>

</div>




<!-- UI -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="ui"><span class="h2span">UI</span></h2>
	
	<ul >
		<li>Fixed an issue where preconfig masks would appear as variants under the matching mask mould.</li>
		<li>Fixed an issue where name of selected loadout wasn't updating when swapping between loadouts and going between menus.</li>
		<li>Fixed an issue where the price for purchasing mask variants would display a C-Stack icon instead of the regular cash icon.</li>
		<li>Fixed incorrect prices showing in the DLC menu.</li>
	
	</ul>

	
</div>



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	<h2 id="heists"><span class="h2span">Heist Changes</span></h2>
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Turbid Station
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Fixed an issue where the security drones would remain stationary for players joining a host's game.</li>
			</ul>
		</div>
	</div>
	
	
	
</div>



<!-- KNOWN ISSUES -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="issues"><span class="h2span"><i class="fa-solid fa-triangle-exclamation"></i> Known Issues</span></h2>
	
	<ul>
		<li><b>99 Boxes</b>
			<ul>
				<li>The degradable loot will start degrading in value before the bar reaches the end.</li>
			</ul>
		</li>

		<li><b>XBOX/Windows Store</b>
			<ul>
				<li>Players will not be able to see friends in the in-game social UI. Invites via the MS Shell will still function as normal.</li>
			</ul>
		</li>
	</ul>

	
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		<title>PAYDAY 3: Behind the Scenes with Mattias &#8211; July 2026</title>
		<link>https://www.paydaythegame.com/news/payday3/2026/07/bts-mattias-6/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 13:30:29 +0000</pubDate>
				<category><![CDATA[PAYDAY 3]]></category>
		<category><![CDATA[PAYDAY 3 Dev Blogs]]></category>
		<guid isPermaLink="false">https://www.paydaythegame.com/?p=194066</guid>

					<description><![CDATA[While much of the team is away on vacation, Mattias is here to give you an exclusive first look at the reworked 99 Boxes heist, arriving in PAYDAY 3 with the next update.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" title="PAYDAY 3: Behind the Scenes with Mattias - July 2026" width="1280" height="720" src="https://www.youtube.com/embed/LBhEd3mTnyc?feature=oembed&#038;rel=0&#038;playsinline=1&#038;modestbranding=1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><strong>It&#8217;s summertime!</strong></p>
<p>While much of the team is away on vacation, Mattias is here to give you an exclusive first look at the reworked 99 Boxes heist, arriving in PAYDAY 3 with the next update.</p>
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		<title>PAYDAY Steam Summer Sale</title>
		<link>https://www.paydaythegame.com/news/payday/2026/06/steamsummersale/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 17:00:07 +0000</pubDate>
				<category><![CDATA[PAYDAY 3]]></category>
		<category><![CDATA[PAYDAY 2]]></category>
		<category><![CDATA[PAYDAY: The Heist]]></category>
		<category><![CDATA[Other PAYDAY News]]></category>
		<guid isPermaLink="false">https://www.paydaythegame.com/?p=193999</guid>

					<description><![CDATA[The sun is baking, the birds are singing, and Wolf is taking a well-deserved avkoppling in the garden. That can only mean one thing: It's time for the PAYDAY Steam Summer Sale!]]></description>
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              <img loading="lazy" decoding="async" class="img-with-animation skip-lazy" data-delay="0" height="415" width="1280" data-animation="none" src="https://www.paydaythegame.com/ovk-media/2026/06/pdss-2.jpg" alt="" srcset="https://www.paydaythegame.com/ovk-media/2026/06/pdss-2.jpg 1280w, https://www.paydaythegame.com/ovk-media/2026/06/pdss-2-250x81.jpg 250w, https://www.paydaythegame.com/ovk-media/2026/06/pdss-2-700x227.jpg 700w, https://www.paydaythegame.com/ovk-media/2026/06/pdss-2-768x249.jpg 768w, https://www.paydaythegame.com/ovk-media/2026/06/pdss-2-120x39.jpg 120w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />
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	<p>The sun is baking, the birds are singing, and Wolf is taking a well-deserved <em>avkoppling</em> in the garden. That can only mean one thing: <strong>It&#8217;s time for the <a href="https://store.steampowered.com/developer/PAYDAY/sale/summersale2026" target="_blank" rel="noopener">PAYDAY Steam Summer Sale</a>!</strong></p>
<p><a href="https://store.steampowered.com/developer/PAYDAY/sale/summersale2026" target="_blank" rel="noopener">All three PAYDAY games and many DLCs are discounted</a>; this is your chance to score potentially hundreds of hours of criminal chaos across the franchise!</p>
<p>Haven’t yet walked the mean streets of <a href="https://store.steampowered.com/developer/PAYDAY/sale/summersale2026" target="_blank" rel="noopener">PAYDAY</a>? Now’s your chance to suit up, break in, and get away clean… for a killer price.</p>
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			<a class="pd3slantbtn noslant pd3slantbtnorange pd3slantbtntwo" href="https://store.steampowered.com/developer/PAYDAY/sale/summersale2026" target="_blank" id="buybundlebuttonssteam"><span><i class="fa-brands fa-steam"></i> View the PAYDAY Summer Sale Page on Steam</span></a>
			
		
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		<title>PAYDAY 3: Update 3.6.1 Changelog</title>
		<link>https://www.paydaythegame.com/news/payday3/2026/06/update-3-6-1/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 13:45:24 +0000</pubDate>
				<category><![CDATA[PAYDAY 3]]></category>
		<category><![CDATA[PAYDAY 3 Changelogs]]></category>
		<guid isPermaLink="false">https://www.paydaythegame.com/?p=193996</guid>

					<description><![CDATA[We are now rolling out a new Hotfix to address some of the issues that came up with the 3.6 Update.]]></description>
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	<p><strong>Hello heisters!</strong></p>
<p>We are now rolling out a new Hotfix to address some of the issues that came up with the <a href="/news/payday3/2026/06/update-3-6/" target="_blank" rel="noopener">3.6 Update</a>.</p>
<p>As the hotfix is deployed, it may take longer for some platforms to receive the update, but all platforms will be updated today.</p>
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	<h2 id="changelog"><span class="h2span">Changelog</span></h2>
	
	<ul>
		<li>Fixed the issue preventing certain weapons from being used.</li>

<li>Prevented the issue causing the c-stack vendor to freeze.</li>

<li>Prevented a crash that would happen when using another players Overkill Weapon.</li>
	</ul>

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		<title>PAYDAY 3: Update 3.6 Changelog</title>
		<link>https://www.paydaythegame.com/news/payday3/2026/06/update-3-6/</link>
		
		<dc:creator><![CDATA[PAYDAY]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 12:55:54 +0000</pubDate>
				<category><![CDATA[PAYDAY 3]]></category>
		<category><![CDATA[PAYDAY 3 Changelogs]]></category>
		<guid isPermaLink="false">https://www.paydaythegame.com/?p=193952</guid>

					<description><![CDATA[Update 3.6 is here! Featuring Crimebonds, a brand-new tutorial mission, the new Heat meter, new contracts, new armor frames, and a complete rework of Touch the Sky.]]></description>
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<div class="supportquestiondivider supportquestionhot">
	<h2 id="content"><span class="h2span">New Content</span></h2>
	
	<iframe src="https://www.youtube.com/embed/TBbXzqKuH-U?rel=0&playsinline=1&modestbranding=1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
	
	<p><strong>Update 3.6 is here!</strong> Featuring Crimebonds, a brand-new tutorial mission, the new Heat meter, new contracts, new armor frames, and a complete rework of Touch the Sky.</p>
	
	<h3 id="crimebonds">Crimebonds</h3>
	
	<p>Stealth or Loud, shotgun or assault rifle, silencer or loudener(?). PAYDAY is full of choices, and we want those choices to feel informed and meaningful. Crimebonds is one step towards that goal, introducing a way to unlock the items you want anchored in heisting fantasies.</p>

	<p>We’ve repackaged existing base-game content into two introductory Crimebonds. These themed bundles give us a new avenue to bring free and paid content to the game in the future, in a way that players will understand and that reinforces the fantasies around heisting.</p>
	
	
	<h3 id="touchthesky">Touch the Sky rework</h3>
	
	<p>Touch the Sky has a brand new coat of paint, and it’s glistening! One of the major changes was the addition of a whole new area on the building's roof where the player can start, fight, and escape. The rework also focused on tweaking objectives to ensure a smooth flow throughout the heist.</p>

	<p>Give it a try, let us know what you think, and happy heisting!</p>
	
	
	<h3 id="onboarding">New Player Onboarding</h3>
	
	<p>A new story-driven tutorial has been added, establishing the relationship between Shade and the tutorial protagonist, Houston. It’s a more compact and engaging beginning to the game that teaches players the basics while introducing them to the overall Heisting experience.</p>
	
	<h3 id="heat">The HEAT meter</h3>
	
	<p>The introduction of the HEAT meter aims to give you more control over the flow of combat by rewarding you for efficiency while facing off against the cops. They’ll now retreat after they’ve racked up enough losses, so take advantage of this calmer period by completing objectives! Act quickly though; they'll soon be back to stop you!</p>

	<p>A meter will be visible under the game state indicator (Negotiation/Assault/Retreat, etc.). As you defeat cops, the bar will increase until it reaches full, at which point they will retreat to reorganize.</p>
	
	<h3 id="contracts">Four new contracts </h3>
	
	<p>This month, the rewards are themed around a more home-made, robbery-style than the gang is used to, but still look menacing. Make grandma proud!</p>
	
	<h3 id="armor">Vanguard and Survivalist Armor</h3>
	
	<p>An armor that rewards aggression or one that keeps you wrapped up like a walking fortress? Why not both? Two new armor frames are now available via the Crimebonds: the Vanguard and Survivalist frames.</p>
	<p>The Vanguard frame rewards an aggressive playstyle; no speed penalty, two plates or Resistant Armor, and the ability to recover trauma damage by defeating enemies. This armor keeps you in the fight as long as there is a fight.</p>
	<p>The Survivalist frame stands counter to the aggression of the Vanguard. It encourages defense and empowers healing through First Aid Kits, providing 5 downs and 3 flexible armor plate slots.</p>

</div>



<!-- Feature -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="feature"><span class="h2span">Feature</span></h2>
	
	<ul ><li>A brand new Inventory UI has been implemented</li><li>Added vision cone effect to security cameras</li><li>Fixed the issue with hit indicators not showing in the settings menu</li><li>Revamped the "stay as a party" function. It's set to "Yes" by default, the bar time is shorter, and changes from green to orange</li><li>Now possible to hack cameras without skill. Added info button to the HUD</li><li>Added Crimebonds</li><li>Reworked Touch the Sky</li><li>Added a new tutorial</li><li>Added the HEAT mechanic</li><li>Added the Vanguard and Survivalist armor frames</li><li>Added four new contracts</li></ul>

</div>


<!-- Gameplay -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="gameplay"><span class="h2span">Gameplay</span></h2>
	
	<ul ><li>Removed the possibility to play Houston on Houston Breakout Heist</li><li>Prevented the gas grenade from dealing damage after the visual effects ended</li><li>Dozers are less likely to be stun locked by regular weaponry unless hit by Overkill Weapons or weapons with specialized skills</li><li>Interceptor can now be used after reaching 25% charge</li><li>Fixed an issue where the throwing knives dealt extremely high damage, when shown on the result screen</li><li>Fixed an issue where hurt animations from explosions wouldn't play correctly for all players in co-op</li><li>Fixed an issue where the glass viewport on Shields wouldn't break before killing the unit if shot with high-penetration weapons</li><li>Players will now take normal fall damage if traversing (mantle/vault) from a height that should deal damage</li><li>Added the ability to traverse (mantle/vault) by holding down the input</li><li>Fixed damage numbers not displaying multipliers, such as headshots</li><li>Improved visibility of the Overkill Weapon waypoint markers</li><li>Adjusted the escort circle colors to better indicate whether the player is in the correct position</li><li>Fixed missing and updated VO lines when answering pages</li><li>Fixed an issue that would occur when the client in custody leaves during negotiation</li></ul>

</div>


<!-- Skills -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="skills"><span class="h2span">Skills</span></h2>
	
	<ul ><li >The <b>'Playback'</b> and <b>'Security Expert'</b> skills in the Hacker Skill Tree have swapped places, and have been redesigned:<ul ><li ><b>Playback</b><ul ><li ><b>Base:</b> Gain 1 Runtime to spend on Black Hat operations. Spend 1 to make a hacked security camera loop its footage for 10 seconds, stopping it from detecting your crew.<br>Once a hack wears off, the Runtime you spent will be refunded.<br>For every two skills equipped in this branch beyong the first, receive 1 additional Runtime, to a maximum of 4.</li><li ><b>Aced:</b> Looping camera footage is now permanent.<br>If a looped camera is destroyed, the Runtime you spent will be refunded.</li></ul></li><li ><b>Security Expert</b><ul ><li ><b>Base:</b> Spend 1 Runtime to make a hacked camera automatically mark all guards or law enforcement within range.<br>Targets stay marked for 12 seconds after leaving the Camera's field of view.</li><li ><b>Aced:</b> Hack drones by spending 1 Runtime. Once a hack wears off, the Runtime you spent will be refunded.<br>Stealth drones stop moving and go blind for 15 seconds. Combat drones fight on your side for 15 seconds, then self-destruct.<br></li></ul></li></ul></li><li ><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/26a0.png" alt="⚠" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Players who had previously equipped the Playback or Security Expert skills prior to this update may find that the new skills are not automatically equipped, and you may need to manually re-equip them the Skill Tree editor.</li></ul>

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<!-- Art -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="art"><span class="h2span">Art</span></h2>
	
	<ul ><li>Most enemies have received a color tweak to make them easier to read.

<ul ><li>Dozer returns with brighter green instead of blue.</li><li>Zapper now has more yellow color spots and brighter values.</li><li>Nader has a brighter orange color.</li><li>Heavy/Light Swat now have a brighter blue colors on their uniforms.</li></ul></li><li>Fixed a lighting issue that occurred on low and medium quality settings</li><li>Improvements made on the enemy rimlight to improve visuals at a distance</li><li>Added a new inspect animation for the A114</li><li>Polish adjustments on the first responder pack</li></ul>

	
</div>





<!-- UI -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="ui"><span class="h2span">UI</span></h2>
	
	<ul ><li>Changed the crossplay setting phrasing, making it less confusing</li><li>Fixed the issue where the down icon stays after the player goes into custody</li><li>Fixed an issue where players can't join the server again after the host restarts the level following a heist failure</li><li>Chat function is now working for lobbies created through quickplay</li></ul>

	
</div>



<!-- Audio -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="audio"><span class="h2span">Audio</span></h2>
	
	<ul ><li>Added bullet SFX when shooting on vents</li><li>SFX polish on bullet impacts</li><li>Improved sound feedback when adjacent to explosions</li></ul>

	
</div>




<!-- HEISTS -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="heists"><span class="h2span">Heist Changes</span></h2>
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Multiple Heists
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>The hidden interactable buttons in Touch the Sky, No Rest for the Wicked, and Smash and Grab Bank Withdrawal now have outlines</li>
			</ul>
		</div>
	</div>
	
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Gold &amp; Sharke


			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Fixed a misleading objective description</li>
			</ul>
		</div>
	</div>
	
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Turbid Station
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Updated and polished on hackable door panels</li>
				<li>Updated to correct waypoints for sabotage points</li>
				<li>Prevented a visual issue when picking up drones</li>
			
			</ul>
		</div>
	</div>
	
	
	<div class="supportquestionbox supportquestionboxstatic">
			<h3 class="supportquestionboxq supportquestionboxqstatic">
						<i class="fa-solid fa-angles-right"></i>
						Shopping Spree
			</h3>
		<div class="supportquestionboxa supportquestionboxastatic">
			<ul>
				<li>Added an outro video when escaping with the vehicle</li>
				<li>Replaced the old iris scanner with the new one</li>
			</ul>
		</div>
	</div>
	
	
</div>



<!-- KNOWN ISSUES -->
<div class="supportquestiondivider supportquestiongen">
	<h2 id="issues"><span class="h2span"><i class="fa-solid fa-triangle-exclamation"></i> Known Issues</span></h2>
	
	<ul>
		<li>Purchasing c-stacks locks the vendor in a loading loop until the game restarts or a game is completed. The purchase will go through, but the vendor can be used only once per game or restart.</li>

		<li>(XBOX) When a heist is finished, and the player is prompted to “return to the main menu?” The accept button will be invisible; it still functions by pressing (A).</li>

		<li>The game will crash for a client (a player joining a host) if they use the host's Overkill Weapon. The crash will only happen if the host and client have different Overkill Weapons equipped, not if they’re the same.</li>
		
		<li>Some weapons marked as “owned” via the Crimebond or vendor will not be equippable (A hotfix is in the works).</li>
	</ul>

	
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