Mai 26 2025 - 5:00 pm

PAYDAY 3: Update 2.1.2 Changelog – Party Powder Heist & Armor 2.0

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Known Issues

  • We have had multiple reports of users who have had their custom masks revert to the default Dallas mask, and this appears to be related to a mod/modloader issue.
    If you experience such issues, please update or remove all mods and modloaders from your PAYDAY 3 install folder, and try again.

Paid DLC Party Powder Heist

Watch Gameplay Trailer

Corrupt cops working for the Mob are raiding one of Shayu’s warehouses, and the Gang needs to get down there and secure her stuff.

  • Open-ended heist: complete objectives in any order
  • Multiple entry points and access to three different warehouses with randomized doors
  • Cook meth for additional loot
  • Play either stealth or loud

Buy the Party Powder Heist Now!

Steam Epic Xbox PS5

Players who do not own the Party Powder Heist can play for free when invited to the lobby of a friend who owns this DLC.

Free Content

New FREE Weapon - Justicar Secondary

A clear fan favorite from PAYDAY 2 returns in PAYDAY 3 under a new name: "Justicar"


Feature Revamp - Armor 2.0

  • A customizable armor system, allowing players to mix and match chunk types to suit their playstyle. Whether they prefer the PAYDAY 2, PAYDAY 3 or both games' approach to armor
  • Adds flexibility and depth, supporting a wider variety of playstyles

Feature Improvement – OVERKILL Weapon Delivery

  • Previously, OVERKILL weapons were delivered to pre-defined locations via helicopter.
  • With this update, weapons arrive at the player’s location via a drone, making them more accessible, which is great now that the OVERSKILL system is live

Twitch Drops

A brand new set of Apocalypse themed Drops are available, and you can earn them by watching PAYDAY 3 Streams on Twitch!

Tune into your favorite streamers and unlock cosmetic drops for yourself, or let your viewers earn drops as you heist!

The Twitch Drop Campaign will begin at 7pm CEST!

Read More about Twitch Drops

Party Powder Official Merch

We've refreshed our Merch Store with brand new Party Powder themed apparel!

Visit the Starbreeze Merch Store

Balance

  • Increased AI Crew health to 170% of baseline
  • Increased armor on the shield visor, hardness 1.5 > 1.75 and Armor 250 -> 450
  • Increased Shield AI armor hardness from 2 -> 2.5
  • Increased Zapper and Grenadier armor hardness from 1.5 -> 2.0
  • Reduced hurt animation probability for Zapper, Nader, and Shields on Very Hard and OVERKILL
  • Doubled crew AI damage on all difficulties
  • Increased charges on AI dropped ammo, health, and armor deployables from 2 to 4
  • Lowered the amount of ammo players get from enemy ammo drops on Very Hard (70%) and OVERKILL (50%)
  • Increased the sentry AP turret armor penetration 1 -> 2
  • Increased max heat bonus from Engineer - 'Engineer' ACED from 30% to 50%
  • Increased max enemy cap by 5-15 when depending on heist size and player count.
  • Increased special unit spawns on Very Hard and OVERKILL difficulties.
  • There are more specials spawning across all heists
  • Lowered enemy sniper aim time on Very Hard and Overkill difficulty.
  • Lowered enemy Sniper damage on OVK from 400 to 300
  • Lowered ammo when leaving custody on Very Hard and OVERKILL difficulties.
  • Increased health, armor, and throwables on respawn across Normal, Hard, and Very Hard.
  • Lowered the amount of OVK meter needed for the Sociopath.
  • Lowered damage interval on OVK difficulty (leads to more damage)

Gameplay

  • Increased the brightness of the screen effect when using Jacket’s baseball bat
  • Fixed an issue where small vault doors would collide with the player, causing them to get stuck
  • Container doors and medium vault doors no longer get stuck if opened while holding the Sociopath bat
  • Fixed an issue where using the weapon fire button during melee animation caused desynced shots
  • Fixed an issue where using Mower's Ammo Replenish and Ammo Funnel caused it to not consume Edge correctly on Gunslinger's Finisher.
  • Fixed an issue where, if a camera detects a corpse and got hacked with ECM, its detection bar would still go up after the ECM effect ended and the body was out of sight
  • Fixed an exploit where the Sociopath could be equipped indefinitely
  • Increased hit box height for light/heavy SWAT from 50/75 cm to 90/90 cm so that the crouched AI is easier to hit with a Sociopath bat
  • Fixed an issue where the safecracking mini-game was still active while the game was paused
  • Fixed an issue where installed mods on a destroyed weapon would appear on a fresh one from the vendors
  • Updated the deployment logic for sentries, making them simpler to deploy on uneven surfaces
  • Improved pick-up hitbox of some small interaction objects like keycards or QR phones
  • Tools placed on security cameras, or other larger props, can now more easily be picked back up
  • New accounts now start with an equipped silencer on the S40 pistol

Feature

  • Added rotating preview of mask, weapon, and armor in the vendor menu
  • Added animation to the player model when inspecting cosmetics through vendors

Skill Changes

  • ‘Fortitude - Pain Asymbolia’ skill now gives a 40% reduction instead of 10%
  • Fixed an issue where the 'Gunslinger' - Locked and Loaded skill wouldn't trigger when the ammo reserve was full
  • Fixed an issue where 'Interceptor - Signal Block' skill wouldn't work on the street cops
  • Assassins Mettle changed to 5/30 health below 75% to 5/10 health below 50%
    • To: If you have one armor plate or less, killing a marked enemy with a suppressed weapon will heal you for 5 health, or 30 health if you are also below 75% of your maximum health. If you are already at max health, you will receive adrenaline.
    • From: If you have one armor chunk or less, killing a marked enemy with a suppressed weapon will heal you for 5 health, or 10 health if you are also below 50% of your max health. If you are already at max health, you will receive adrenaline.

Art

  • Prevented loose cash loot from displaying shadows on the surface from which they were taken
  • Fixed so that tools fall if they're on a glass surface that gets destroyed
  • Visual improvements to volumetric fog light scattering
  • Swapped icons on spray can patterns "Weird Sky" and "Steel Sky"
  • Fixed an issue where the Blyspruta MX63 ammo belt would disappear when inspected from certain angles in the main menu
  • Fixed issue where oxygen tank would reappear on a thermal lance if taken out before the timer for burning reaches 0
  • The 'Crackhead' mask had an unused pattern tab that has now been removed
  • Fixed Mosconi 12 sticker placement

UI

  • Improved UI navigation in the Loadout menu when using controllers and keyboard arrow keys
  • Prevented text from being cut off on the police captain's PC screen in Spanish, Portuguese, and German
  • The server browser now updates when the player fails to join a selected game
  • Fixed a bug that caused finished lobbies or ended games to appear in the server browser
  • Added descriptions to "Upscaling mode" in the options menu
  • Fixed incorrect player status in the social menu in some cases
  • Fixed an issue where the selected character wouldn't update correctly in the Character Selection screen
  • Added secondary/primary weapons tags in vendors
  • The "Invite to Party” button now changes to “View Party” when the party is full
  • Fixed an issue with visually corrupted masks
  • Mask Of The Week comes with a mask slot now
  • Improved UI backwards navigation in the Loadout/Vendors menu allowing you to more easily go "back" one menu
  • Fixed having to press the weapon switch button twice to swapping weapons while using controller
  • Changing outfits in the main menu after completing a heist will now update the visuals for other players

Audio

  • Updated the audio on the Thermal Lance bolt interactions to improve sync
  • Fixed camera and battering ram audio bug
  • Fixed a bug where the cooking audio would keep playing when the meth lab explodes

Technical Changes

  • Fixed a bug that occurred while trying to play the game with the same Nebula account on different platforms at the same time
  • Improved game loading time on Xbox Series S
  • Show "Join Game" button in native overlay for "Friends Only" game sessions
  • Fixed "Remove friend" action when using Epic Games Store. It was opening an external web browser to display the user profile. It now shows native Friends UI instead
  • Fixed server crash that occurred when restarting a level while in a party
  • Steam, EGS, and Windows Store players can't play together anymore with crossplay settings disabled
  • Improved usage of memory to reduce loading times when failing to join a game that got full before the user got into the lobby
  • Cancelling matchmaking while viewing the game mode screen no longer causes the QP/Solo/Tutorial options to become inaccessible
  • Player parties no longer disband when heists are restarted
  • Players trying to play the tutorials while the PS5 installation is still ongoing are no longer stuck in spectator mode
  • Revoking the Jacket DLC (refunding it,) now also removes the Sociopath bat from the loadout, if previously equipped
  • Prevented a crash caused by the player going into custody with the Mamba OVERKILL weapon in hand, while having an unexploded grenade in play.
  • The game no longer crashes if a host player rejoins their own ongoing game, and then quits during the 'getting ready' screen, if the players have voted to restart
  • Prevented a crash caused when dropping into a game where the players were spinning the barrel on the Arges OVERKILL Weapon

Heist Changes

Gold & Sharke

  • Fixed hitbox of vault camera on "Gold & Sharke Bank"

99 Boxes

  • Removed blue security card that could be obtained using mods

Road Rage

  • Player no longer slides with the fence while opening it

Boys in Blue

  • Fixed interceptor overskill not functioning as expected on this level

Turbid Station

  • Fixed an issue where the PC timer wouldn't restart after going down to zero

Houston Breakout

  • Fixed pillars and glass destruction audio in the rotunda

Fear & Greed

  • Fixed drone spawn point on the roof

First World Bank

  • Fixed an issue where the additional loot gate couldn't be opened if the level switched to loud during gate lockpicking
  • Fixed an issue where police could pick up bagged money through the closed vault doors

Diamond District

  • Fixed an issue where a random loot bag would sometimes get destroyed, causing the heist to have less loot than intended

More PAYDAY 3 News

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