PAYDAY 3: Behind the Scenes with Andrej
We talked with Andrej, our Creative Director, who wanted to show some of the Quality of Life updates that are now in the game, as well as some fun things that are (maybe) coming to the game.
We talked with Andrej, our Creative Director, who wanted to show some of the Quality of Life updates that are now in the game, as well as some fun things that are (maybe) coming to the game.
Last weekend we hosted a public beta containing the Peer-to-Peer system, quality of life changes and some changes to gunplay. A lot of you chose to participate, so let’s have a look at what we’ve learned.
Today, we’re joined by Paul, our General Manager of Live Service who gives us a brief overview of the things we are working on in the coming three months for PAYDAY 3.
Your feedback in the Skills 2.0 Survey has helped the team to better understand what you are looking for in the new system, and how we can best evolve it with time.
Paul Keslin, our new General Manager of Live Service, talks about what the immediate plans are for PAYDAY 3 over the next few months.
We’ve done work on the skills since last time and thought you might be interested in an update. This is likely close to the version we release.
We figure it’s high time to start showing off the new skill system, seeing as how it’s currently in testing. Woah, we know — exciting!
Today, we discuss the upcoming DLC heist Delivery Charge; how it plays, its randomisation and new favors, and we ask level designer Andy for his thoughts on this new content.
Today, we discuss the complexities of onboarding new players to PAYDAY 3 and what we're doing to improve it, including the introduction of a new game mode!
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