outubro 11 2024 - 6:25 pm

PAYDAY 3: Blog Update #32 – Crowd Audio System

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We’ve already recorded Dev Update 9, and as you’ll see, the backdrop was very creative and involved. So when we realized we forgot to include a segment on one of the new - and very cool - feature of the game; “crowd audio system” we realized it deserved its own blog.

“Huh?” I hear you ask, with your mouth open and head tilted. Probably not you, but the handful of readers that will find that creepy as heck.


The ‘crowd audio system’ creates the murmuring sound you’d expect in any crowd of people. Even better, it’ll continually calculate and dynamically change the intensity, and volume of the murmur depending on how many NPCs there are. A subtle change that makes a big difference to the immersion of moving around a bank in stealth.

We created this brand new system, hearable for the first time on the floor of the stock market in Fear & Greed. Now, it’s getting expanded into older heists as well, giving more life to the environment and world of PAYDAY.


We’ve heard the positive feedback of PAYDAY 3’s “sound emitters”, the contextual audio you hear around certain objects, like the flies around garbage and the buzzing of some electronics. That positive feedback inspired our audio team to work tirelessly to add atmosphere and immersion in every heist.


While we’ve had sound emitters, before, we’ve added more and more during this last year. And more will come in the future. But even though you like them so much, there still are many which are hidden and have yet to be found.

And who knows, some emitters might react to the players interactions, executions and game states. 

Now, there must be some interaction with the cat in ‘Dirty Ice’, I just know it.


You’ve noticed a few already, the sounds of traffic has been in the game since launch, we mentioned the flies around trash earlier, and some have noted the man having a difficult time in the porta-potty in Diamond District.


We hope you agree that these seemingly small additions come together, and really help bring the world around you to life, we thank the efforts of the audio team, and you dear player, for inspiring the team to greatness!

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