Patch 3 Changelog
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- Added in-game drop-in ability
- Added the “Find Xmas present” achievement
- Heavily improved fighting and acting by team AI and enemies including the following features/fixes:
- New events and enemy tactics on all levels
- Team and enemies now pick better cover and firing positions, and use more intelligent firing lanes for suppression and sniping
- Enemies now master additional acrobatic moves (such as dashes and slides) and they can fire at you while doing them!
- More cover moves for team AI and enemies
- Enemy AI move in tighter formations and coordinate better
- Team AI now keeps up with human players much better
- Smoother turn and aim on team AI, and reduced animation glitches on movements
- Better looking weapon recoils on team and enemies
- AI teammates now pick weapons that better suit the current combat situation
- AI tweaked to make combat more mid-ranged and not run-in gun battles
- Team AI no longer has “ants in the pants” (they don’t move around so much) when there are no enemies around
- Added advanced GFX settings menu, containing the following options:
- Texture resolution setting (“very low” to “high”)
- Texture filtering “off” and up to x16
- V-synch on/off
- AA on/off
- Light streaks on/off
- Animation level-of-detail setting for better performance
- More suitable default resolutions to fit laptops etc.
- AlienwareFX on/off (for Alienware computers)
- Added eight color grade filters (inspired by a range of heist and action movies)
- Added four new masks
- Improved network code
Minor features/fixes:
- Slaughterhouse and Diamond Heist are now available in the Normal difficulty setting
- Single Player has improved scenario and difficulty balancing
- Added more money bundles to First World Bank
- The legendary über killer sniper removed from Heat Street
- Teammate “mugshot” icons (lower left corner of the screen) now flash to indicate who is talking over VOIP
- You can now see the cash value of the “near completion challenges” in the TAB menu
- Fix to better hear team AI voices
- Fixes for random crashes
- Fixed the drill that kept resetting to full time for some people
- Fixes for fake lobby appearing
- Changed [Enter] to $Continue; to fix binding of enter to block the final stats screen.
- More camera impacts on explosions
- All weapons now have alert ranges, unique for each weapon
- Chains is no longer replaced by Wolf on rare trade occasions
- Bain will now correctly call the equipment “saws” (not “drills”) in Panic Room
- Some sounds (e.g. SWAT rappel sounds) no longer get stuck in a loop
- All sounds are now connected to the sound sliders in the audio options menu
- Added huge tooth brush to Panic Room