November 7 2025 - 3:00 pm

PAYDAY 3: Blog Update #47 – The future of PAYDAY with Paul

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Hello Heisters!

Today, we’re overjoyed to introduce Paul Keslin, the new General Manager for Live Service. Long and nonsensical title aside, he’s the guy in charge of making sure we reach all the goals mentioned later in this post!

We just released this video where Paul presented himself and this is a rough summary of what was said, if you want the full experience in Paul’s own words, watch the video above, else have a read of our summary below.

We set several goals going into next year. Most of which are centered around the studios’ commitment to PAYDAY — why only dabble in crime when you can become a legend?!

Another big goal is trying to ensure that the studio works in a healthy way. We need to make the right decisions for the game, without wasting time along the way. Along this journey, another major goal is to have stable monthly updates. The team is larger now, and we’re defining our key priorities to ensure impact. Once those are set, we’ll move quickly to deliver the work before it reaches you.

Regardless of what we do, we want the community at our side. That starts with us finding good ways of sharing information regularly. One quick and easy way to do that is to keep you up to date with what we’re working on. Here’s a brief overview of the coming months:


November

A bug fix patch is coming on November 11th.


December

Skills 2.0! There’s a preview to peruse for those too eager to wait. Importantly, this will be the first version of the new skills system. Our goal is that this feature is maintained and kept relevant with community feedback over time.


January

New heist. More details to come next year!


That’s a brief summary of Paul’s introduction and video. What we hope you take away from it is that we are investing heavily in PAYDAY, and our studio so that investment goes to making the game you want.

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