June 4, 2015 8:20 pm
Categorised in:

Heisters,

We’re live with update 68.3.

Update 68.3

Update size: 39.9 MB

The Alesso Heist

  • Fixed a display case that was not breakable
  • Fixed two places where the player could get stuck
  • Made sure that you have to complete the pyro sequence
  • Made cash registers lootable
  • Added a small area between the crowd and the pyro booth
  • Made the crowd more dense
  • Changed the AI attack tactics to be slightly more defensive
  • Made the music in the garage louder
  • Fixed spawns in the pyro booth that was not activated
  • Fixed some of the enemy spawn locations priorities in the basement
  • Moved the grenade asset to avoid clipping
  • Set a maximum of allowed bags to be checked
  • Fixed collision on the curtains
  • Tweaked timing on the VO about the supply closets
  • Tweaked material on concert chairs
  • Fixed a wall that snipers could shoot through
  • Fixed an issue with the VO when failing the final part of stealth
  • Fixed some places where bags could get stuck out of the reach
  • Tweaked textures on the screens in the basements
  • Fixed some performance issues
  • Fixed some boxes that would appear and disappear
  • Removed some pipes that clipped with a wall
  • Moved the screen the the pyro booth so it doesn’t block the players
  • Added some signs to the lobby
  • Tweaked the Gensec sign
  • Fixed an issue that could cause the player to get stuck behind a door
  • Fixed an issue where SWATs would take cover inside objects
  • Tweaked the reminder of the C4
  • Fixed a small graphical issue
  • Changed monitors in the the pyro room

Hotline Miami Day One

  • Fixed a collision where the players could not walk over without jumping
  • Removed a small art asset floating in the air

Hotline Miami Day Two

  • Switched endscreen VO to Dentist instead of Bain
  • Fixed an issue where clients would not get XP

Meltdown

  • Moved some bags in a container where players could get stuck
  • Fixed a hole where players could fall through the level

Carshop

  • Reduced the amount of roaming civilians
  • Changed guards so there is always one way into the building
  • Moved a barrel so it doesn’t clip with the ground
  • Fixed an issue where clients would not get XP

Mallcrasher

  • Fixed a small gap next to a window in the lobby
  • Fixed an issue where clients would not get XP

Watchdogs

  • Added a missing light
  • Fixed an issue where clients would not get XP

The Diamond

  • Fixed an issue where clients would not get XP

White X-mas

  • Fixed an issue where clients would not get XP

The Ukrainian Job

  • Fixed an issue where clients would not get XP

The Bomb: Forest

  • Fixed an issue where clients would not get XP

Escapes

  • Fixed an issue where clients would not get XP

Thanks for all your continued feedback!

Andreas

OVERKILL – a Starbreeze Studio.

Via: Steam Community